"Helpful" City AI adding non-adventurer GPP

Ringan

Varangian
Joined
Sep 14, 2007
Messages
103
Location
Pennsylvania, US
As Grigori, vanilla FFH with Tholal's patch and a few minor XML tweaks.

In my capital, when I approach happiness/health cap the governor AI decides to intervene and turn my citizens into specialists. This dilutes the pool of adventurer GPP.

This seems to happen more frequently when enemy troops occupy tiles around the city, which keep the citizens from harvesting there.

Anyone know what is causing this? Regular BTS AI? FFH? Tholal's patch?

Can I fix it in Python or is it being done in the DLL?

Any ideas? This is a micromanagement nightmare.
 
If you don't want to do too much micromanagement, could you try using the "growth" city management button and combine it with the "no growth" one for cities you don't want to grow any further? That might let the city emphasise food and therefore using tiles, even though you've set it to no growth.
 
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