Akka
Moody old mage.
Firaxis should really take some lesson here. Unlike the Steam debacle raging here, it seems that Sega found a good way to compromise between the rights of their consumers and the need to protect their own product, Alpha Protocol.
In a case of poetic irony, it's precisely the huge disappointment at seeing how Civ V had jumped the shark when it comes to DRM, that I went to check how AP would be protected. And then I was pleasantly surprised to see what could be a good alternative.
Sega was very honest and upfront about how DRM would be implemented (credits given where credits are due, Firaxis at least was also honest and upfront about Steam, so I won't hold them any grudge on this point), openly posting the information on their official blog. Doing so is a good move to instate consumer confidence.
Here is the method :
* Alpha Protocol uses Uniloc: SoftAnchor.
* Uniloc: SoftAnchor requires an internet connection to activate, though you don't need to always be connected to play the game, and the web site offers a work-around if you don't have an internet connection on the PC you install it on.
* The PC version of Alpha Protocol uses an internet based licensing system, where, after installation, the user is required to enter a product registration code (license key) in order to begin playing the game.
* You do not have to have the disc in your drive to play the game.
* The game does not user SteamWorks, and the Steam version of the game will use Uniloc DRM.
* The game can be installed on up to 5 different computers at any one time using the license key the game comes with.
* There is a limit to the number of computers you can use Alpha Protocol on at any one time, but Sega says that the company is not restricting the number of computers you can install the game on over the life of the product.
* Sega will provide a version of the game without DRM using a future patch that it expects to make available 18-24 months after the game's release.
You can notice, it looks a lot like Steam in the basic method : online activation. But there is two main differences, which are precisely what people are up in arms about Steam.
First, it obviously doesn't require to permanently install and run Steam.
Second, as the last line tells it : this DRM is temporary. Some times later, when the game has made the vast majority of its sales, they will release a patch that will deactivate the DRM.
Of course, I'm ready to eat my words if Sega act like a-holes and never release this patch. In this case, well, shame on them, and I've been ripped off. But if they are true to their words, then I have no complaints.
Take heed, Firaxis. THAT is an amount of DRM I'm fine with. THAT is NOT the "locked up" method Steam provide.
In fact, AP WILL be sold through Steam. And still not require Steam.
The end result is here : I have in my hands the AP box. I will never have Civ V one. One more sale for Sega, one less for you.
In a case of poetic irony, it's precisely the huge disappointment at seeing how Civ V had jumped the shark when it comes to DRM, that I went to check how AP would be protected. And then I was pleasantly surprised to see what could be a good alternative.
Sega was very honest and upfront about how DRM would be implemented (credits given where credits are due, Firaxis at least was also honest and upfront about Steam, so I won't hold them any grudge on this point), openly posting the information on their official blog. Doing so is a good move to instate consumer confidence.
Here is the method :
* Alpha Protocol uses Uniloc: SoftAnchor.
* Uniloc: SoftAnchor requires an internet connection to activate, though you don't need to always be connected to play the game, and the web site offers a work-around if you don't have an internet connection on the PC you install it on.
* The PC version of Alpha Protocol uses an internet based licensing system, where, after installation, the user is required to enter a product registration code (license key) in order to begin playing the game.
* You do not have to have the disc in your drive to play the game.
* The game does not user SteamWorks, and the Steam version of the game will use Uniloc DRM.
* The game can be installed on up to 5 different computers at any one time using the license key the game comes with.
* There is a limit to the number of computers you can use Alpha Protocol on at any one time, but Sega says that the company is not restricting the number of computers you can install the game on over the life of the product.
* Sega will provide a version of the game without DRM using a future patch that it expects to make available 18-24 months after the game's release.
You can notice, it looks a lot like Steam in the basic method : online activation. But there is two main differences, which are precisely what people are up in arms about Steam.
First, it obviously doesn't require to permanently install and run Steam.
Second, as the last line tells it : this DRM is temporary. Some times later, when the game has made the vast majority of its sales, they will release a patch that will deactivate the DRM.
Of course, I'm ready to eat my words if Sega act like a-holes and never release this patch. In this case, well, shame on them, and I've been ripped off. But if they are true to their words, then I have no complaints.
Take heed, Firaxis. THAT is an amount of DRM I'm fine with. THAT is NOT the "locked up" method Steam provide.
In fact, AP WILL be sold through Steam. And still not require Steam.
The end result is here : I have in my hands the AP box. I will never have Civ V one. One more sale for Sega, one less for you.