Heres a game with agressive AI

if you want to see wars, you can ask to an AI who is cristian to declare war against... let's say... the hinduist americans... sometimes they will be willing to...

or if you want to be part of this war, declare it...

the major thing i've seen is that if you are kind to everyone and trading to everyone, nobody will love you a lot ... or hate you a lot...

you can make a formidable ally of an AI and be very disrespectfull of another... I bet there will be a war at some times... (at least in my games, it happened :P)
 
I can understand why they might not fight me cuz i have the highest score, but there are 13 other civs besides myself and not one of them are at war with each other. I remember playing civ3 and the zulus conquered 6 civs in one game. Now i see the AI going to war and they make peace after capturing only 1 city if that.
 
[Now i see the AI going to war and they make peace after capturing only 1 city if that.]

The reason for that is because it's much harder to capture just one city anymore. Have you tried this yet in the middle to late game? Have you steamrolled any nation in the middle to late game and took all their cities in just a few turns like you could in previous CIVS? Yeah, it's very much harder and the "conquest" victory is the hardest one to do now I think. Go ahead try it, put out 18 Civs and try to conquer the world in 550 turns, betcha can't do it. ;) I'll even allow yah Prince/Monarchy difficulty to make it easier on yah and still betcha yah can't do it. ;)
 
If you want an aggressive AI, play Europe Universalis II. I once had a game where I got so many dishonorable points that every single AI in Europe and West Asia declared war on me all at once. It was crazy... I beat off my immediate neighbors, but then found troops coming from as far away as Khazak Khangate!

Ahh I love EU II Lots of fun!
 
I started playing on emperor and the AI often declared war on me - in my current game, the english even joined the russians after a few turns, so I had to fight on two fronts.
They also declare war on each other - the egyptians just wiped out the japanese...

BTW - I didn't have the aggressive AI feature checked - I consider wars as pretty boring most of the time, so I try to avoid them...
 
In my experience there are more wars than in Civ III, and I don't check the aggressive AI box (I don't usually play custom games).
 
Karnak said:
Well, in the game I was playing last night there were lots of wars happening. I was using a custom game speed I am working on, a huge map with 18 civs. I was at war for about 50% of the time after I had contact with other civs.

I did not have Agressive AI checked.
Is there an option to increase the AI's aggressiveness? If yes, than where is it?

I too have experienced games with virtually no wars, at least in the early half of the game. By the time I developed Gunpowder units I began expansionary wars, and after destroying two Civs the small but belligerent French tried to counter my expansion by launching an attack through their Open Borders relation, China. I bribed the Chinese so I can enter their territory to intercept the French invasion forces and easily annihilated them, while I destroyed their obsolete navy with my Submarines. Unfortunately, it was too inconvenient to try to conquer them so I eventually made peace and targeted the Chinese instead. Luckily, just before I attacked China, the Chinese attacked the French and captured several of their cities. My guess is that after I destroyed most of the French army the Chinese siezed the opportunity to attack the French while they were weak (but when aren't they :D ). Then I destroyed the Chinese and the French followed soon after.

But I know that the French were the only Civ in that campaign to declare war on me, and as far as I know the Chinese were the only Civ to declare war on another AI Civ. So that campaign was definitely short of wars, which was sorta disappointing.

Personally, I don't like being the aggressor, particularly in the early-to-mid game. I'd rather be the passive Civ that repeatedly fends off invaders and spins diplomatic deals to bring friendly Civs into the war to help. Then I wait until both sides have crippled each other, and I conquer them both. And this sudden opportunistic expansion catapults me to supremacy. That's the way I like to play -- as the clever underdog, not the brutish super power.

So if there IS an Aggressive AI setting, I'd like to use that to liven up my campaigns.
 
Why would you go to war when you can convert other cities and make money and build wonders. :)
 
Urederra said:
I haven't played the game much, (I have to buy a better graphics card, Is radeon all in wonder 9800 pro good?

I have a radeon 9800 Pro and it works fine for me. You just have to turn the antialiasing down or off. The game runs slow and glitchy with AA on the "4" setting.
 
Iplay4FUN87 said:
civ5-4.JPG


What is the point of checking this feature when it doesnt even do anything. This is my 3rd game using this and there are still barely any wars. I expected to get massive amounts of wars when i checked this feature. The game is so boring when everyone just sits there and does nothing. Im the only one declaring war and it makes it so easy to win cuz i can just take everyone over and become 6x larger than any other AI. By the way im on Prince difficulty.

You could try adopting a different religion to your immediate neighbours. They don't like that much.
 
Bast said:
Why would you go to war when you can convert other cities and make money and build wonders. :)
I haven't been able to convert any cities using either culture or religion. I tried sending out Missionaries, but usually the rival Civ already had a State Religion, so I mine had limited influence. As for my Culture, at one point I nearly had a rival Civ's city enveloped by my cultural border (7 out 8 tiles of the city radius) but nothing happened. Eventually I declared war and just took the city -- sometimes I wonder if I waited longer if I would've eventually converted it, but it was much easier to simply conquer the Civ.

I find that the AI plays the Culture war much better than I do. They certainly appear to produce more Great People than my Civ; I suspect they set their cities to emphasize Great People because I just can't imagine them producing them so frequently without emphasis. Also, I often don't use Great People right away, which I know is a mistake. On the rare occassion I've produced a Great Artist and used them to produce a Great Work ("culture bomb") it didn't expand my borders enough to convert a rival city, so it was kind of a waste. I've found a Great Artist's culture bomb is more useful to repel a rival city's encrouching culture border so it doesn't infringe on my city's radius -- then my city can maximize its city radius and optimize its growth, production, and commerce.

I also produce Wonders, but my Wonders are typically built in my "Core Cities" and not on my borders, so they don't permit cultural conversion either.

No, conquest is the way for me. Conquest is especially handy in securing a majority vote in the UN and preventing another Civ from stealing a Diplomatic Victory. I like that Civs have a certain amount of votes based on their size (I'm not sure what exactly determines the number of votes a Civ is entitled to; I just know as the dominant Civ I've always had the most votes, and often the majority), unlike in Civ3 where each Civ had one vote, so all too often the goody-goody pascifist Civ won a Diplomatic Victory. But with Civ4's representative vote, I can dictate what resolutions to enact. Sometimes I'll even vote in another Civ as Secretary-General and then vote no on anything I don't like, just to give the illusion of democracy. Once my puppet Persian SG tried to enact the Nuclear Non-Proliferation Treaty, but I voted it down; even my long-time ally and greatest rival, the Egyptians, voted against it -- I suspect because I already had a small arsenal of nukes and as far as my spies could tell they didn't have any yet.

Anyway, getting off topic -- my point is that conquest has been the only thing that's worked for me. Sure, I could've won a Diplomatic Victory, but I only achieved the majority vote in the UN by military conquest, not by culture or wonder-building.
 
screwtype said:
I have a radeon 9800 Pro and it works fine for me. You just have to turn the antialiasing down or off. The game runs slow and glitchy with AA on the "4" setting.
Same here -- I have the ATI AIW Radeon 9800 Pro too. I played through an entire campaign with AA on 0, then I began tinkering with the advanced graphics settings and tried with AA on 4, but found it hindered performance with unnoticeable graphics improvement, so I lowered it to 2 until the late game, then dropped it to zero to maximize performance.

So to answer your question, Urederra, yes, your Radeon 9800 should be more than adequate to run Civ4.
 
I found in CIV III that if you didn't attack the A.I, the A.I would very often not go to war with each other. I wouldn't be surprised if there was something that tailored the degree to which War is waged is based upon the actions of the human player.

It is just a "feeling" I've got, from Civ III certainly, I wonder if it has followed onto Civ IV. This certainly wasn't the case in Civ I & II :D
 
Urederra said:
I haven't played the game much, (I have to buy a better graphics card, Is radeon all in wonder 9800 pro good? sorry about the threadjaking) but, as far as i can read, it seems that it might be a bug on the aggressive AI box. It seems that it does the opposite as intended when it is checked.

Play4fun, Have you tried with the AI aggresive box unchecked on prince/ monarch levels?

I have a Radeon 9800 Pro - works like a charm )

The rest of my system that matters: P4 3.2 Ghz, 1024 MB RAM.
 
Screwtype you should let me send you one of my saved games. I haven't played a game yet where there weren't an abundance of wars and I usually end up with 3 civs on me in most all of them. Peter/Cathrine are notorious for always starting a war with me. Egypt follows 2nd place.

I think maybe you need to step up to a Pangea Huge Map with 14 civs if you want a good wargame. Continents just don't do it. The AI has never been a good naval opponent or amphibious assaulter. Play the Pangea and then complain that their aren't any wars.

One game India just wiped out the Americans completely. India had 6 cities and America 6 and India and them elephants of theirs just steamrolled them. I think they got some help from another Civ at the very end.

Ole Julius in the game I'm playing now has been declared on by 5 civs and I even jumped in just to show support though I'm not going to do anything, Cathrine and Roosevelt have decided I don't belong on the map anymore. lol

Also 2 other civs have already been destroyed by the AI civs. I had no hand in their destruction whatsoever. Thank goodness one of them was India, China decided to take them out. ;) Montazuma is gone as well and this is just around 1600bc.

And PILLAGING, my gawd the AI is pillaging everything now. They break my sources to iron, copper and horses all the dang time.

You might say, I just lost another one to Geiko. lol

I'm also beginning to think the production builds for the AI's is unbalanced. It's very hard to believe Cathrine can have so many damn units and still have 6 techs higher than me on the tech race playing PRINCE difficulty. She's already got flippin Elephants, I ain't even close to elephants. lol I even went behind the lines and just pillaged everything and still she comes within just a few turns with stacks that would make your eyes pop out. The AI cheats! haha ;)
 
Actually i find that when i first develope calvary and infantry, that is the easiest time to take civs over. Just as long as im somewhat technologically on the same level as them. I will just mass an army of them and send about 20-25 units to one city. Then after i capture that city im pumping out more and head to another.
 
I will also add my voice to those who have said that war actually seems MORE prevelent this time around.

There are 3 possibilities that spring to mind. 1) You are just too nice. You give in to demands alot, dont make a nuisance of yourself ect. 2)You just got lucky(unlucky?) with the combo of civs and traits and locations so no one feels like war is advantageous. 3) There may be a bug with the Aggressive AI button I have heard this theorized several times and could very well be possible because only you know what your game looks like and it might look normal to you but if i looked at it I would see something different than in my games. This makes it difficult to diagnose but if it is the problem it should be fixed with the patch soon so dont worry.
 
I dont understand why anybody would give in to demands. I would never do such a thing. They never give me what i ask therefore i will not give them what they ask.
 
screwtype said:
You could try adopting a different religion to your immediate neighbours. They don't like that much.

They *hate* it from my experience, although I have so far only played games in the upper range difficulties and on continents / pangea, and so I was ripe for this trouble. My last game had 3 neighbouring civs badgering me about adopting different religions (all different) and two of them spent more than half of the game's history at war with me mostly because I refused to convert. Interestingly the civ that was least agressive (the Germans) won in the end - beating me to the space race. I had only built a few spaceship components, but would have probably finished it before the Germans had the war with the Chinese (who refused to talk peace with me at all) not forced me into a cycle of heavy military production.
 
As kittenOFchaos said, I also found that in Civ3 the AI never attacked each other if I didn't provoke any of them. I found that once I started a war and got someone else to help me, it usually turned into something of a World War which never ended. Perhaps if you just push the other civs and back out you'll get the other civs fighting?
 
Back
Top Bottom