ContraryPoke
Chieftain
- Joined
- Jul 18, 2020
- Messages
- 11
Most agree that the Hermetic Order is not nearly as strong as the other societies, and that's mostly because ley lines are hardly useful (and sometimes harmful) until their 3rd promotion comes along in the late game. The other SS first bonuses are immediately impactful.
My suggestion is to simply buff the intrinsic benefits of ley lines to provide an Oracle-like bonus of +1 to great person points to adjacent districts. This would make them incredibly more useful and fits the HO theme well.
Alternatively, they could provide +50% great person points to adjacent districts, district buildings, and wonders. This is more unique and would scale better. Giving wonders the bonus would make city planning more interesting too.
I do consider this buff to be borderline OP, but you can't control where ley lines spawn (all the other 1st bonuses you have direct control over) so would that justify their strength in my mind.
Any thoughts or other suggestions?
My suggestion is to simply buff the intrinsic benefits of ley lines to provide an Oracle-like bonus of +1 to great person points to adjacent districts. This would make them incredibly more useful and fits the HO theme well.
Alternatively, they could provide +50% great person points to adjacent districts, district buildings, and wonders. This is more unique and would scale better. Giving wonders the bonus would make city planning more interesting too.
I do consider this buff to be borderline OP, but you can't control where ley lines spawn (all the other 1st bonuses you have direct control over) so would that justify their strength in my mind.
Any thoughts or other suggestions?