Hex size

Ghostbrace

Chieftain
Joined
Oct 7, 2010
Messages
7
Is it possible to mod the size of hexes? If for example Europe and other crowded areas in the world would have smaller hexes, while Siberia, Canada, the oceans etc. would have bigger ones, it would be possible to make a very accurate and still balanced earth map with a lot of geographical details.

Im no modder though, but in Civ 4 people even modded new leaderheads and stuff so i think modding the size of hexes shouldnt be that much of a problem.
 
How do you imagine that would look?

Whatever you are thinking about, no, it is not possible without C++ SDK. Even then, I don't know what you are exactly talking about.

You can make certain areas on map bigger, but they would be... well... just bigger.
 
If you had smaller hexes in some areas than in other, the hexes wouldn't fit next to each other anymore on some places and leaving gaps in other places - this just doesn't work.
 
Ignoring the issues of moddability and programming issues, this doesn't even make sense mathematically in terms of a consistent topology that can be represented to a user in a sane way. You'd just have to draw a map that 'conceptually' varies the size of hexes and leaves the world a strange shape, in order to account for less productive areas.
 
My first map for Civ4 was a 'Eurocentric Earth'. I wanted a map with realistic starts, and obviously there were many more european and mediterranian civs that needed room to expand. So I made those areas bigger.
 
Ghostbrace, setting aside the mathematical (and strictly geometrical) problems with your proposition, what would be the purpose of such a thing? why not just use a "huge" or even a larger map size to depict earth? In which case you could have a lot more detail without the headaches your suggestion would bring.

BTW, I, personally, don't think civ is supposed to be play with many civilizations, it was not meant for it. The AI will go berserk just from trying to path movement, for one thing. Time between turns will take forever...
 
Back
Top Bottom