An age old question... Hexagons or Squares? But what does the modding community think? What would you like to see from CIV 5?
I am squarely in the hexagon corner!
Facts: A hex based city with 2 rings of hexagons would have 18 workable tiles and a center city tile. Square based cities with the thick cross border has 20 workable tiles and a central city tile.
I will make the case for hexagons and invite someone else to make a good case for squares, because I couldn't do it justice. Hexagons would allow for the following improvements:
1) Cities would expand culture in a more circular and equadistant manner.
2) Cities work zones would fit together better. You could actually build an unlimited number of cities without any overlapping work zones and with no spaces being wasted between cities either.
3) No diagonal movement... nuf said...
4) You would be able to more easily create battle lines to prevent enemy units from sneaking through into your rear areas.
5) Almost all good in depth strategy games use hexagons...
What do you think?
I am squarely in the hexagon corner!

Facts: A hex based city with 2 rings of hexagons would have 18 workable tiles and a center city tile. Square based cities with the thick cross border has 20 workable tiles and a central city tile.
I will make the case for hexagons and invite someone else to make a good case for squares, because I couldn't do it justice. Hexagons would allow for the following improvements:
1) Cities would expand culture in a more circular and equadistant manner.
2) Cities work zones would fit together better. You could actually build an unlimited number of cities without any overlapping work zones and with no spaces being wasted between cities either.
3) No diagonal movement... nuf said...
4) You would be able to more easily create battle lines to prevent enemy units from sneaking through into your rear areas.
5) Almost all good in depth strategy games use hexagons...
What do you think?