DasGuntLord01
Chieftain
- Joined
- Feb 11, 2010
- Messages
- 80
This is how I would do it.
You could play with the number here (and the social policy price algorithm) but without changing anything else this has the effect of (at different game speeds)
Quick: 1 Free Policy with 5 culture spare. (15/10)
Standard: 1 Free Policy (15/15)
Epic: 5 culture away from free policy (15/20)
Marathon: 35 Culture away from free policy (15/50)
I know it's not exactly what you want, but it scales well with the different game speeds, I think.
You guys need to sort out your captilization, aswell. For example
Should be capitalized:
Code:
<GameData>
<Eras>
<Update>
<Where Type="ERA_ANCIENT" />
<Set StartingCulture=15 />
</Update>
</Eras>
</GameData>
Quick: 1 Free Policy with 5 culture spare. (15/10)
Standard: 1 Free Policy (15/15)
Epic: 5 culture away from free policy (15/20)
Marathon: 35 Culture away from free policy (15/50)
I know it's not exactly what you want, but it scales well with the different game speeds, I think.
You guys need to sort out your captilization, aswell. For example
Code:
<GameData>
<buildings>
<update>
<Where Type="PALACE">
<Set FreePolicies="1" />
</update>
</buildings>
</GameData>
Should be capitalized:
Code:
<GameData>
<[B]B[/B]uildings>
<[B]U[/B]pdate>
<Where Type="PALACE">
<Set FreePolicies="1" />
</Update>
</Buildings>
</GameData>