Hey coders! Would this coding work?

This is how I would do it.

Code:
<GameData>
    <Eras>
        <Update>
            <Where Type="ERA_ANCIENT" />
            <Set StartingCulture=15 />
        </Update>
    </Eras>
</GameData>
You could play with the number here (and the social policy price algorithm) but without changing anything else this has the effect of (at different game speeds)
Quick: 1 Free Policy with 5 culture spare. (15/10)
Standard: 1 Free Policy (15/15)
Epic: 5 culture away from free policy (15/20)
Marathon: 35 Culture away from free policy (15/50)

I know it's not exactly what you want, but it scales well with the different game speeds, I think.


You guys need to sort out your captilization, aswell. For example

Code:
<GameData>
    <buildings>
        <update>
            <Where Type="PALACE">
            <Set FreePolicies="1" />
        </update>
    </buildings>  
</GameData>

Should be capitalized:

Code:
<GameData>
    <[B]B[/B]uildings>
        <[B]U[/B]pdate>
            <Where Type="PALACE">
            <Set FreePolicies="1" />
        </Update>
    </Buildings>  
</GameData>
 
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