Welcome to the Half Full Club. After my faultering last two attempts ( Both of which ended in disaster. The club is doing well). Now I believe I've perfect the formula, so here goes .
Round 1 - The Queen Awakes.
Round 2 - Growth and the Happiness Cap.
Round 3 - The Wooing of the Old People.
Round 4 -
Round 5 -
Round 6 - An Acopaliptic Revenge!
Round 7 - Victory!
For our leader this time, It's the Rexing Boozist, Catherine of The Vikings!
She just loves that flag!
Creative-+2 Culture every turn for every city in your possesion. Very nice for REX'ing. Also cheaper Tempels and Liabrarys'.
Imperialistic-1/2 price on settlers. This is why Cathy is the REX'ing Queen. Also 100% on Great General emergance. The Great Wall combo's well with this.
The UU!
As Vikings are Amphibious in History, this is very nice. In Gameplay, not so much.
The UB!
Like the UU, this emphesises Navy's/Amphibious assults in an age that doesn't appreciate it .
The Start!
I coulud definetly use some advice on where to go from here, please .
The RULES!:
1) We cannot build more than 5 settlers. This means we cannot build more than 5 city's ourself. You can, however, capture citys to your hearts content without breaking this rule.
2) You must befriend all of the MALE LEADERS (you must accept ALL demands from them. You may NOT declare war against them. If they declare on YOU, however, then you are free to count them as FEMALE until, a) they're dead or, b) you have declared peace),all the other FEMALE one's are a threat to your supremacy and must be eliminated by the end of the game. 'Elimination' includes Destroying and/or Capitilising (Vassel). IF A FEMALE LEADER IS VASSILISED TO A MALE, WE DO NOT HAVE TO GIVE THE FEMALE LEADERS DEMANDS. HOWEVER, WE CANNOT DECLARE WAR, AS THAT WOULD DEFILE RULE 2. AS SHE IS DOMINATED BY A MALE LEADER, OF WHOM YOU ARE TRING TO WOO, YOU DO NOT NEED TO KILL HER UNLESS SHE FREE'S HERSELF FROM VASSILIZATION! IF THE LEADER IS VASSELISED, RULE 3 COUNTS FOR HER. Thank you Cam H!
3) You must unite all the MALE leaders under one religion by the end of the game. This rule does not apply if they are in Free Religion. Espoinage is reccomended .
The save is at the Bottom.
"When should I post?" I hear you ask, well here is how;
1) Beggining post (Capital settling)
2-???) The Middle,
End) Victory or Defeat. Don't be afraid of posting a loss, I usually do .
Take your time, I know I will .
About the save:
The save is a WB save. To play, simply download it. Then, after downloading, un-zip the file. You then click on that said save, and Civ IV should then start. Once started, you can choose only one civ (Thank you TMIT for explaining that on you-tube), our lovley lady. Then you can choose the Difficulty/Speed.
If you play on Noble: (Like this game is set at) you don't need to alter anything!
If you play on Monarch: Add Archery to all the civs and Barbs (?).
If you play on Immortal: Add Archery and Hunting to all the civs and Barbs (?).
If you play on Diety: Add Archery, Hunting and Agriculture to all the civs and Barbs (?).
Remember, patience...discipline.
Round 1 - The Queen Awakes.
Round 2 - Growth and the Happiness Cap.
Round 3 - The Wooing of the Old People.
Round 4 -
Round 5 -
Round 6 - An Acopaliptic Revenge!
Round 7 - Victory!
For our leader this time, It's the Rexing Boozist, Catherine of The Vikings!
She just loves that flag!
Creative-+2 Culture every turn for every city in your possesion. Very nice for REX'ing. Also cheaper Tempels and Liabrarys'.
Imperialistic-1/2 price on settlers. This is why Cathy is the REX'ing Queen. Also 100% on Great General emergance. The Great Wall combo's well with this.
The UU!
As Vikings are Amphibious in History, this is very nice. In Gameplay, not so much.
The UB!
Like the UU, this emphesises Navy's/Amphibious assults in an age that doesn't appreciate it .
The Start!
I coulud definetly use some advice on where to go from here, please .
The RULES!:
1) We cannot build more than 5 settlers. This means we cannot build more than 5 city's ourself. You can, however, capture citys to your hearts content without breaking this rule.
2) You must befriend all of the MALE LEADERS (you must accept ALL demands from them. You may NOT declare war against them. If they declare on YOU, however, then you are free to count them as FEMALE until, a) they're dead or, b) you have declared peace),all the other FEMALE one's are a threat to your supremacy and must be eliminated by the end of the game. 'Elimination' includes Destroying and/or Capitilising (Vassel). IF A FEMALE LEADER IS VASSILISED TO A MALE, WE DO NOT HAVE TO GIVE THE FEMALE LEADERS DEMANDS. HOWEVER, WE CANNOT DECLARE WAR, AS THAT WOULD DEFILE RULE 2. AS SHE IS DOMINATED BY A MALE LEADER, OF WHOM YOU ARE TRING TO WOO, YOU DO NOT NEED TO KILL HER UNLESS SHE FREE'S HERSELF FROM VASSILIZATION! IF THE LEADER IS VASSELISED, RULE 3 COUNTS FOR HER. Thank you Cam H!
3) You must unite all the MALE leaders under one religion by the end of the game. This rule does not apply if they are in Free Religion. Espoinage is reccomended .
The save is at the Bottom.
"When should I post?" I hear you ask, well here is how;
1) Beggining post (Capital settling)
2-???) The Middle,
End) Victory or Defeat. Don't be afraid of posting a loss, I usually do .
Take your time, I know I will .
About the save:
The save is a WB save. To play, simply download it. Then, after downloading, un-zip the file. You then click on that said save, and Civ IV should then start. Once started, you can choose only one civ (Thank you TMIT for explaining that on you-tube), our lovley lady. Then you can choose the Difficulty/Speed.
If you play on Noble: (Like this game is set at) you don't need to alter anything!
If you play on Monarch: Add Archery to all the civs and Barbs (?).
If you play on Immortal: Add Archery and Hunting to all the civs and Barbs (?).
If you play on Diety: Add Archery, Hunting and Agriculture to all the civs and Barbs (?).
Remember, patience...discipline.