Hidden Nationality

Hmmm I have my giants fortified in cities, and with the axe =P

I think though, HN should have a % chance of the enemy civ finding out and declaring war. Think of it as them torturing info out of them, and maybe a wonder that decreases that chance. I mean if I got attacked by a Golem or a paladin or some other non-barbaric unit I'd think something fishy was up but I wouldn't know who was hitting me.

Course that's probably easier said then done to do ; ; It'd at least give a risk factor to HN's since to me they seem a little off the charts :S Cept a few glitches that you can overcome with manual movement being able to just attack people with no reprecussion is pretty strong.
 
Even if you knew what Civ it was- would you do anything about it? When the HN mechanic was first introduced, I likened it to Sir Francis Drake. Sure, the guy got knighted by the queen of England, but to do anything more than hunt him down, the French and all them would have to commit to all-out war! Far easier to just protect your ships.
 
These HN units are so lame. Especially HN summoners.
And that's why i like them so much.
I'm not really experienced player, but i found HN one of the most interesting promotions in the game. I'd like to see that in Vanilla CivIV as well.
BTW if your priests get killed, why not use declare nationality?
 
Because if you have one city with the wonder and produce in units in lets say 5 cities its easy to forget that you have one unit with hn...
 
I've a little question ? i attack a friend in multiplayer games with a HN shadows . He get a message that i attack him . Is this normal ? ( still playing with version h )
 
i was thinking about what sureshot said about funding bandits and pirates. Maybe there should be the possibility of your HN units revolting and joining the barbs or enemy civ.
 
Hahaha civkid that'd be hilarious, espicially since I pumped all my last National units from the city with HN so I can wage bloody fun wars =P

-hits enter for next turn-
-90% of last units revolt into barbarians-
Ohhh ****... Mommy?

Hmm I agree Sureshot, sounds like a pretty good thing for me, I mean the modifier isn't so bad so it makes HN still nice, but you wouldn't wanna do it to people your trying to make friends with, I mean you can seriously cripple someone by sending HN units all over their place and pillage their area like a mad and there's no drawbacks? I think my main problem with HN is that there's no real drawbacks, except other civ units attacking you which for the most part just feeds me EXP. Oh and manually moving your units, woe is you:crazyeye: =P
 
would also make sense if NATIONAL units couldnt become hidden NATIONALITY units lol

:lol: Or just make it so that no hidden nationality units can attack cities? That's what I'd prefer. If you can't hold your countryside against bandits, you deserve to have it pillaged; but your cities are another matter.
 
if they were bandits it would also make since if you were to lose some gold every turn theyre in your cities. They'd take a little here and there on their journey.
 
Hahahaha sure yes its quite hilarious with nationality...
Phalanx from (city) But you don't know my nationality!...
Wait a minutee.... Didn't you say they're from that city...
Nope.. Nope..:mischief: I lied..:crazyeye:
I hate you....

Anyways, I definately think you should have to fund HN units, since Mercs are the big ones it makes sense, you keep paying a mercenary hence why those armies are really crappy to have around because they're very costly ; ;. And of course, stronger the unit higher the cost. + a civ penality for anyone you attack, the you fund barbarians and such thing.

It'd sorta balance it out since, like I said before, I built all my Nationality units in the HN city, so now I have like 20+ HN National powerful units that are getting ready to slaughter =P + Chip in I believe a HN War Machine. Scary stuff :cry:
 
Hahaha well I'd like to correct something I found out before my pillaging raid. HN National units still declare war if you go into their borders ; ; all my hardwork for nothing XD Oh well =P so we can scratch that off our list
 
Btw, does someone know how come barbarian animals (thus HN) do not attack the Clan of Embers? Eg tigers summoned by all other civs are more than happy to attack you.
 
I do not know why, but I imagine it is kinda like since technically animals are HN barb units the barbs still look at the Clan as allies so they leave them alone. I have seen an animal attack a clan unit but it happened only once.
 
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