Psychic_Llamas
Wizard in the Making
This thread can be used to brainstorm all the ideas for designing the High Elf civ.
Here is the High Elf Unit list:
Ancient
Worker: Highelf Worker
Ancient Warrior: Highelven Warrior
Ancient Spearman: Highelven Spearman
Ancient Archer: Highelven Archer
Ancient Axeman: Highelven Axeman
Ancient Swordman: Highelven Swordsman
Shaman: Highelven Shamaness
Horse-Archer: NONE
Catapult
Chariot: Tiranoc Chariot
Monster I: Pegusus
Scout: Elven Scout
Galley
Age of Magic
Citizen: Citizen-Soldier (Can Upgrade to Lothern Sea Guard as well as militia units)
Militia Spearman: High Elf Spearman
Militia Archer: High Elf Archer
Militia Swordsman: High Elf Swordsman
Light Knight: Ellyrion Reavers
Hedge-Wizard: High Elven Hedge-Wizard
Bolt-Thrower
War Chariot: Tiranoc War Chariot
Monster II: Griffon
Explorer: High Elven Explorer
Caravel: Hawkship
Age of Discovery
Royal Guard: White Lions of Chrace
Pikemen: Phoenix Guard
Longbow: NONE, get Swordmasters of Hoeth
Crossbow- NONE, replaced by Sea Guard
Heavy Knight- Silverhelms
Wizard
Cannon:NONE, replaced by Repeater Bolt Thrower
Galleon: Eagleship
Frigate: Dragonship
Mechanical Age
Cavalry: NONE, get Dragonprinces instead
Musketman: NONE, replaced by Shadow Warriors in the Age of Discovery
Monster III: Emperor Dragon(hope we get Dragonriders some day)
Ironclad: NONE, replaced by Merwyrm
Special Unit: High Elven Sorcerer
Traits:
Possible traits for Finubar
'Seafaring'--- Finubar is reknown as 'The Seafarer', as he traversed the globe, from nippon, to Lustria, the estalia, and albion. he has mapped most of the globe well beyond the borders of the old world, and has colonised many distant lands. as such, this trait is suitable.
---Gives Ships +1 movement,
---gives costal cities +1 commerce in all water squares.
'Trader'--- Finubar traded indescriminatly with all races that he met, while in his sea travels. he should get 1 free trade route for every city built, and every time a rival initiates a friendly trade agreemen, there should be some money offered regardless.
'Tolerant'--- Finubar is the most adaptable phoenix king of Ulthuan, which is especially needed in these changing times. he is the most tolereant of the mortal races ignorance and enjoys their compay. he should get a positive relations bonus with all human and 'good' mortal races. he should aslo get some form of benefit from the later eras. not sure though.
Possible traits for Aenarion:
'Martyr'---Aenarion attempted to sacrifice himself to the High Elf Patron deity Asuryan, if he would save the Elven race from the Chaos hords. he threw himself in the raging inforno in the Shrine of Asuryan, and instead of being burnt alive, he emerged as a mortal God. His new form was awe inspiring, and his physical prowess encouraged his followeres to fight doubly feroceously against the evil forces sackign the High Elves gloryous lands. thus This trait shoud give all units a promotion which gives them a bonus of some sort against the evil civilisations.
'Arcane'--- Aenarion married the stunningy beautiful Everqueen Astarielle, who is one of the most magically powerful beings in Elven History, second only to Teclis and Allarielle. As such, as he has command of the external relations, and miliatary forces, his bride controls the internal occurrences of the state by Aenarion's side. As such, she has considerable influence over his decisions. Also, Aenarion is the Phoenix king who ordered the creation of the Vortex, which stabalised the worlds Magic.
This trait is thus suitable for Aenarion, even though he, himself was not naturally magical.
--- Givs magical units the 'Dispel I' promotion for free
--- adds +10% research to the civ.
'Defender'--- Aenarion is reknown as 'the Defender', because he defended Ulthuan from the Chaos invasion and many many Dark Elf raids.
--- the same as the Woodelves Homland trait
Unique Buildings:
-Some special building which gives increased culture output. possibly 'Hall of the Arts'?
Special:
Citizen Levy- militia units spawning from village improvements if enemys are nearby.
Elven Enmity- High Elves don't hate Dark Elves, they have just resolved to oppose their evil brethren with a steely determination. as such they can retry failed psychology tests against them.
Here is the High Elf Unit list:
Spoiler :
Ancient
Worker: Highelf Worker
Ancient Warrior: Highelven Warrior
Ancient Spearman: Highelven Spearman
Ancient Archer: Highelven Archer
Ancient Axeman: Highelven Axeman
Ancient Swordman: Highelven Swordsman
Shaman: Highelven Shamaness
Horse-Archer: NONE
Catapult
Chariot: Tiranoc Chariot
Monster I: Pegusus
Scout: Elven Scout
Galley
Age of Magic
Citizen: Citizen-Soldier (Can Upgrade to Lothern Sea Guard as well as militia units)
Militia Spearman: High Elf Spearman
Militia Archer: High Elf Archer
Militia Swordsman: High Elf Swordsman
Light Knight: Ellyrion Reavers
Hedge-Wizard: High Elven Hedge-Wizard
Bolt-Thrower
War Chariot: Tiranoc War Chariot
Monster II: Griffon
Explorer: High Elven Explorer
Caravel: Hawkship
Age of Discovery
Royal Guard: White Lions of Chrace
Pikemen: Phoenix Guard
Longbow: NONE, get Swordmasters of Hoeth
Crossbow- NONE, replaced by Sea Guard
Heavy Knight- Silverhelms
Wizard
Cannon:NONE, replaced by Repeater Bolt Thrower
Galleon: Eagleship
Frigate: Dragonship
Mechanical Age
Cavalry: NONE, get Dragonprinces instead
Musketman: NONE, replaced by Shadow Warriors in the Age of Discovery
Monster III: Emperor Dragon(hope we get Dragonriders some day)
Ironclad: NONE, replaced by Merwyrm
Special Unit: High Elven Sorcerer
Traits:
Possible traits for Finubar
Spoiler :
'Seafaring'--- Finubar is reknown as 'The Seafarer', as he traversed the globe, from nippon, to Lustria, the estalia, and albion. he has mapped most of the globe well beyond the borders of the old world, and has colonised many distant lands. as such, this trait is suitable.
---Gives Ships +1 movement,
---gives costal cities +1 commerce in all water squares.
'Trader'--- Finubar traded indescriminatly with all races that he met, while in his sea travels. he should get 1 free trade route for every city built, and every time a rival initiates a friendly trade agreemen, there should be some money offered regardless.
'Tolerant'--- Finubar is the most adaptable phoenix king of Ulthuan, which is especially needed in these changing times. he is the most tolereant of the mortal races ignorance and enjoys their compay. he should get a positive relations bonus with all human and 'good' mortal races. he should aslo get some form of benefit from the later eras. not sure though.
Possible traits for Aenarion:
Spoiler :
'Martyr'---Aenarion attempted to sacrifice himself to the High Elf Patron deity Asuryan, if he would save the Elven race from the Chaos hords. he threw himself in the raging inforno in the Shrine of Asuryan, and instead of being burnt alive, he emerged as a mortal God. His new form was awe inspiring, and his physical prowess encouraged his followeres to fight doubly feroceously against the evil forces sackign the High Elves gloryous lands. thus This trait shoud give all units a promotion which gives them a bonus of some sort against the evil civilisations.
'Arcane'--- Aenarion married the stunningy beautiful Everqueen Astarielle, who is one of the most magically powerful beings in Elven History, second only to Teclis and Allarielle. As such, as he has command of the external relations, and miliatary forces, his bride controls the internal occurrences of the state by Aenarion's side. As such, she has considerable influence over his decisions. Also, Aenarion is the Phoenix king who ordered the creation of the Vortex, which stabalised the worlds Magic.
This trait is thus suitable for Aenarion, even though he, himself was not naturally magical.
--- Givs magical units the 'Dispel I' promotion for free
--- adds +10% research to the civ.
'Defender'--- Aenarion is reknown as 'the Defender', because he defended Ulthuan from the Chaos invasion and many many Dark Elf raids.
--- the same as the Woodelves Homland trait
Unique Buildings:
-Some special building which gives increased culture output. possibly 'Hall of the Arts'?
Special:
Citizen Levy- militia units spawning from village improvements if enemys are nearby.
Elven Enmity- High Elves don't hate Dark Elves, they have just resolved to oppose their evil brethren with a steely determination. as such they can retry failed psychology tests against them.