Highest City Level

c2feris

Chieftain
Joined
Jul 6, 2007
Messages
1
I searched through the forums, but I couldn't find this. Which is the highest city level you can achieve during a game? I have reached maximum 38.
 
"Highest city level" requires definition. Iambenben is correct that it is possible to artificially inflate a city to a maximum of 127 citizens by dumping massive numbers of food caravans into the food box. But those citizens are not supported by the city's food production, and unless more food caravans are added regularly the food deficit will eventually lead to city decrease.

On a more realistic level, you have 21 tiles that can have a maximum of 4 food from farmed grasslands, so 84 food would support 42 citizens. But if the city is located in the center of four Wheat specials you would get an extra four food for another 2 citizens. Then I suppose you could also add 3 food routes for another 3 food and 1.5 citizens. So between 45 and 46 sounds like the maximum sustainable size.
 
if you edit the terrain around you so you have 4 oases or 4 wheat, and the rest grassland...all double irrigated and you have a supermarket in your city that gives you 92 food, which equates to size 46 if you dont have any settlers/engineers draining your supplies.

of course you could go and edit the rules so all terrains give you 9 food as a base figure, then you can go up to god-knows-what size
 
46 citizens is the max a city can create by itself, but, using food caravans/freight, you can add food to the city without using the food caravan trick. You could add 162 additional food units, from 162 different cities, which translates into 81 more citizens which added to your original 46 will get you to the max of 127.

This assumes that you use the map editor to create a map in which the target city has 4 wheat, and you have enough cities to provide the food caravans at only one per city.
 
One thing to remember is that there is a difference between maximum theoretical and maximum practical. 38/39 is probably the highest practical. Both 127 and 46 require rather theoretical situations.
Good point, but as I recall, the maximum practical level is 36: 20 to work the available tiles and 16 specialists. Specialists past number 16 can only be elvi, and you should have no need of their luxuries by that point.
 
It all depends on your definition of "practical". If your going for high score, every happy citizen counts 2 points, so 46 is a "practical" level. If your just counting citizens that "contribute" to your gameplay by producing something, than 36 could be considered a "Practical" level.
 
I never got past 36 without cheating.
 
I made a test map where I put a city into the richest position in food possible: 4 wheat, the rest being grassland, all improved to farmland. I added all structures possible and launched it in a hotseat game to add double resourcing. No caravans or engineers. This allowed a maximum city size of 80, having -1 food. That means that the citizen count alternates between 79 and 80 every 400-405 turns.

Don't worry, I used cheat mode.
 
ive done 42 once, but to get over 30 is pretty good, i belive there is acturly a pop limit on ur civ i can remember what it is
 
i have the playstation version of civ2 so i cant edit the maps/terrain as this version doenst have the option.
the largest size city ive ever had is 39. i cant remember if any of the tiles were specials, but i do remember that all the tiles were land (farmed/road) with the exception of 1 that was fresh water.
 
Good point, but as I recall, the maximum practical level is 36: 20 to work the available tiles and 16 specialists. Specialists past number 16 can only be elvi, and you should have no need of their luxuries by that point.

Not only should not need more entertainers, I've seen that those non-specialist entertainers do not generate any luxuries, at least at deity level (a bit annoying when you have used food caravans to get most of your 253 cities to size 68-72 with one as low as size 60 and one as high as size 99).
 
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