History (aka Steph's mod 3)

Any news on this Steph ???

Got to ask about buildings. I read that Civ3 has a lot more than 256 buildings, or is this just in your editor for the moment, OR
 
I've understood that CivIII can have 256 different types of buildings.

Steph is working on his new editor and when he has done that he can continue his Napoleonic Wars -scenario and this History-mod. His new editor will make it much more easier once it's completed.
 
CivIII can have 256 different types of building (well, it can have more, but then it doesn't work).
However, I'm working on a way to expand civIII, and the next version of my mod will have more than 4 eras, and more than 256 building types.

Regarding my Napoleonic wars scenario, I should finish it when Imperator releases the last missing artillery units.
 
Steph,

How much would it take to expand your editor into Steph's Civ, a complete game with all the features you want?
 
I've already started that as a separate project.

This is something completly different.

The expanded editor is a "short" term project. Limited by civ, but everything that already works with civIII is immediately available.

Making my own game from scratch is much longer, because I have to redo everything.
 
Thanks for the answer.

I got a fast one for you Steph.

Have you fooled around with the idea of landbased and carrierbased aircrafts in this mod ???

If one could "trust" the AI to handle this is surely should be in this mod.
Guess the carrierbased planes must be made less powerful and with lethal sea bombardment to trick the AI to create any.
Anyhow I hate to see Stealth bombers, Ilyushin bombers and B-52s landing on carriers like the WW2 Yorktown. It feals wrong ....

I would even have the issue pressed to have the first generation of carriers carry prop aircraft and not being able to handle F4 Phantoms and Tomcats. The 2nd or 3rd generation of carriers should be needed to be able to handle those heavier jets.
If one still had "wodden deck" carriers around one could upgrade them to Assault Carriers like the Iwo Jima class. Then of course the prop fighters still around should follow a line to the modern attack choppers that do land on these Assault Carriers. Sea Cobras naturally.

Just a braindrain ....
 
Id di that for Steph's mod 2, and I plan to add it inmy mod, but I haven't reached the modern era yet.

Great, but what mod is #2 in your book ???

Can I look in your editor in this History and see how you solved this with heavy jets on new bigger carriers contra old props and old carriers. I think one might even have the first generation of jets like the F9 Panther available to land on late WW2 Carriers.
That´s what I read about in the great book Carrier Aviation "Air Power Directory".
Heck of a book to see the development of carriers and their aircrafts after WW2. Actually covering every nation that has or have a carrier after WW2. The biggest concern will always to exclude all the different fine tunements of night fighters special attackcraft like Intruders mostly used to jam or destroy radarstations before the main attack set in.

How would you solve the Threesome a normal carrier had during WW2 fighter, divebombers and torpedobombers. The two bombers will be hardest to make the AI use correctly, since in my book all bombers on carriers should have lethal sea bombardment to make them very different from similar aircraft based only on land.
Fighterbombers like the Thunderbolt for USA should perhaps be the landbased variant of the TBF Avenger or the Helldiver in the last years of WW2.
 
I have removed the modern units from Steph's mod 3.

You'll have to look in Steph's mod 2.

If I recall correctly, I gave Torpedo bomber a high bombardment with a ROF of 1, and Dive bomber a lower bombardment with a multiple ROF.
 
Only the first era is finished, and only for 12 civs.

But each civilization has virtually only flavour units.

Also, the upgrade path is a little different, and when you change "period", you will have all the units at once.

Ie when Greek becomes Byzantins, all the Greeks units can upgrade to Byzantins.

However, since I started the mod, I have found a new way to mod civilization, and I've started to work on a version 4.... With 24 eras, evolutive civilizations, more than 256 buildings, etc.

More info about it here
 
Why do I need to be able to run the game monitor?

Everybody else: If you happen to have a copy of Steph's History v3 could you send a copy my way. I rather liked it and would like to get a new copy to replace the one I lost when The Beast had its troubles.
 
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