History (aka Steph's mod 3)

i played it a bit
1.many tech when you click on them hide the tech next o it and is a bit annoying
2many tech dont give any bonuses
3 not many building(compered to tech at least)
I know. The possible in game effects are not so varied as I'd like, and so it's not always possible to give an effect.
About the number of building, don't forget CivIII doesn't allow for more than 256 buildings, and I need to keep some for the other eras.

If I can make my new editor and manage to introduce more than 4 eras in CivIII with my concept of "sliding eras", many things will change :).
 
There is a hard coded limit of 1000 tuns in CivIII.

That may lifted next year with my new editor :).

I'll probably make them a lot more useful with the next version, if I'm not as limited in the number of buildings/resources.
 
For 2), it cannot. By this I mean, it can, but there's an annoying bug which makes it so that improvements randomly "appear" in cities past improvement #256
 
For 2), it cannot. By this I mean, it can, but there's an annoying bug which makes it so that improvements randomly "appear" in cities past improvement #256

Could you explain this a bit more? That sounds like an interesting bug that could be used for some scenarios.
 
If you use my editor to have 300 buildings, then each city will have some of the extra building. Let say building 275 and 283.
So you could decide to make this building useless, but then you add two more to replace them.
But then with 302 buildings, the extra buildings could be 261, 276, 287 and 301, etc.

In other words, the behaviour is rather chaotic if you go beyond 256.

So I think it will be best next year when I can do my new editor with "sliding eras", where it will be possible to have more than 256 buildings in the whole game, although no more than 256 at the same time.
 
If you use my editor to have 300 buildings, then each city will have some of the extra building. Let say building 275 and 283.
So you could decide to make this building useless, but then you add two more to replace them.
But then with 302 buildings, the extra buildings could be 261, 276, 287 and 301, etc.

In other words, the behaviour is rather chaotic if you go beyond 256.

So I think it will be best next year when I can do my new editor with "sliding eras", where it will be possible to have more than 256 buildings in the whole game, although no more than 256 at the same time.

How is this progressing ???
I haven´t been "fishing" around these website for a very long time and was keen on what has happend the last 8-10 months....

All the "heavy" boys are still moving around I see, and I would be happy to see some creation from you in the near future Steph ....
 
Hi Steph, now slowly downloading the mod. There appears to be a choke point between me and thee, so what would normally be a 30 minute download looks to take as long as 3 and a half hours. And then I get to download the up dates. (I'm doing them consecutively instead of concurrently so I'll install them in the proper order.)

I've also read your "history" of the British people (poor bastards). For those playing this mod I have this one bit of advice; in the first few centuries focus on food production. Study food and fishing tech, it'll be a great help in growing the population, and a larger population speeds up research.

Steph, I hope development is going well and that you get the AI straightened out whereto units and population.
 
Unfortunately, I cannot do much to change the AI if it's poorly coded.

But if I can manage to have more than 4 eras, and replace the "period" with real eras, the tech tree will work better, and so I hope the AI will be more efficient.

Your advice is a sound one: try to focus on food, mostly on resources that can give a nice bonus.
 
Still downloading at 15 kb/second. There is something wrong with your host. Are you looking for a better one?

(And then I had to go and restart. Dumb me.)

Steph, a helpful bit of advice, never use the space your ISP provides to host files. There are file hosts out there, do a search for them and see what you find. At the very least there are low cost site hosts with generous bandwidth allowances.
 
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