I'm working on both at the same time. Working on the second era of History, from 1550 to 1820.
I know. The possible in game effects are not so varied as I'd like, and so it's not always possible to give an effect.i played it a bit
1.many tech when you click on them hide the tech next o it and is a bit annoying
2many tech dont give any bonuses
3 not many building(compered to tech at least)
For 2), it cannot. By this I mean, it can, but there's an annoying bug which makes it so that improvements randomly "appear" in cities past improvement #256
If you use my editor to have 300 buildings, then each city will have some of the extra building. Let say building 275 and 283.
So you could decide to make this building useless, but then you add two more to replace them.
But then with 302 buildings, the extra buildings could be 261, 276, 287 and 301, etc.
In other words, the behaviour is rather chaotic if you go beyond 256.
So I think it will be best next year when I can do my new editor with "sliding eras", where it will be possible to have more than 256 buildings in the whole game, although no more than 256 at the same time.