Hmm...why do Calabim not get certain buildings?

They dont get the Elder Council. From a functional side they don't get it as a balance to some of the other cool stuff they get. From a Flavor side they don't get it because no one lives long enough to be an elder.
 
They already ARE overpowered as it is ;)
 
They dont get the Elder Council. From a functional side they don't get it as a balance to some of the other cool stuff they get. From a Flavor side they don't get it because no one lives long enough to be an elder.

What about a late game replacement? For the "elder vampires".

Surely there are vampries who've lived for eons, and have collected vast libraries and studied countless things - feeding on bloodpets to further their exapansive knowledge and gain them the time they need to understand "it all."

Maybe give them a personalized national wonder - in which the vernerable vampires garner respect from other vampires and are given a place in a city from which they might look down upon the world from their ivory towers and contemplate the meaning of undeath.

Granted. They're not undead in this world - but in my mind they still are. :P
-Qes
 
What about a late game replacement? For the "elder vampires".

Surely there are vampries who've lived for eons, and have collected vast libraries and studied countless things - feeding on bloodpets to further their exapansive knowledge and gain them the time they need to understand "it all."

Maybe give them a personalized national wonder - in which the vernerable vampires garner respect from other vampires and are given a place in a city from which they might look down upon the world from their ivory towers and contemplate the meaning of undeath.

Granted. They're not undead in this world - but in my mind they still are. :P
-Qes

Do you think there is a functional need for this? Do you think this building would make the game more fun?
 
Do you think there is a functional need for this? Do you think this building would make the game more fun?

Honestly no. And I know that's a requirement for any new implementation. My solution was to aquiesse those whom may feel there should be compensation.

My answer was merely an attempt to fill a flavor gap for whatever question was had. Its a solution - but truly I dont see a problem with a lack of elder councils for the Calabim.

I mean - people love national wonders and the like, so in that in and of itself it could be fun. But I dont see it as filling any dire or even important need.
-Qes
 
Hello,

just a question that is heading in the other way .. do we already have too many buildings ??

Do we really need granary+smokehouse ?

Do we really need training ground, archer's ground, siege workshop and what all?

Moneylender+ what was the second building to give 25 % to commerce ?

Harbour + Lighthouse ...

herbalist, infirmary and several national wonders addressing health and healing ratio ..

you name it ..

In fact I discovered for me that it is far more fun to play the 'uncivilized' Civs as they simply have less to build.
 
They already ARE overpowered as it is ;)

From my limited multiplayer experience not many people play the Calabim and I don't think I've ever seen the Calabim get into a winning position in mulitplayer. I think they have great flavour (vampires!) so I doubt that is the reason they aren't played much multiplayer.
 
Do you think there is a functional need for this? Do you think this building would make the game more fun?

A function need, probably not. I do think this might make the game more fun, though. My idea is a bit more ambitious, though. I'm thinking every civ could have a specific national wonder (similar to the civ's hero) that only they could build. This could even be used as a form of balance, by having it be designed to come into play earlier or later depending on when the civ's hero can come into play. For example, the Kuriorates could have their (rather weak) wonder be unlocked by an early tech, because they have such a late game hero. The Clan, on the other hand could have a (powerful) late game wonder to balance their hero becoming obsolete.

I'm sorry if I'm repeating an old idea that's been discarded, and right before Fire comes out to boot. If this is implemented, I would be glad to help in any way I can, which is not very much, with my lack of modding, balancing, programming, or pretty much any kind of experience necessary other than proposing ideas and bouncing them off someone who knows what their doing until I hit on an idea that is balanced.
 
A function need, probably not. I do think this might make the game more fun, though. My idea is a bit more ambitious, though. I'm thinking every civ could have a specific national wonder (similar to the civ's hero) that only they could build. This could even be used as a form of balance, by having it be designed to come into play earlier or later depending on when the civ's hero can come into play. For example, the Kuriorates could have their (rather weak) wonder be unlocked by an early tech, because they have such a late game hero. The Clan, on the other hand could have a (powerful) late game wonder to balance their hero becoming obsolete.

I'm sorry if I'm repeating an old idea that's been discarded, and right before Fire comes out to boot. If this is implemented, I would be glad to help in any way I can, which is not very much, with my lack of modding, balancing, programming, or pretty much any kind of experience necessary other than proposing ideas and bouncing them off someone who knows what their doing until I hit on an idea that is balanced.

We have talked about this before, and the idea does have its merits. The reason we discarderd it is that if the wonder is really cool why not allow any player to build it? And if it isnt cool, why are we adding it in the first place?
 
The really cool wonder, should be given to the "weaker"/"least popular"
civ, and the uncool, but slight useful wonder to "powerful"/more popular"
civ.
Ex. perhaps one of the races with the negative science trait could get a version of the great library, while one of the races that does not have seige weapons could get a late game defencs only one.
This is an idea to be kicked around a bit, maybe to come out in the next version.
Or not?
 
Hmh, the idea caught my attention and forced me to write up a whole bunch of more or less useless ideas, so... here they are.

Spoiler :

Kuriorates: The Kwythellar Fair (Requires Festivals, Kuriorate Palace) (2:culture: +2 GPP (Great Bard))
All new cities start with enough culture to expand borders once, +1 gold from bard specialist in all cities

Bannor: Shining Walls (Requires Construction) (1:culture: +1 GPP (Great Commander))
+110% city defense, +15% city defense in all cities.

Elohim: Sacred Spring (Requires Omniscience) (+4 GPP (Great Prophet))
Provides 1 water, spirit, life and law mana.

Malakim: Great Shrine of Lugus (Requires Omniscience) (5:culture: +5 GPP (Great Prophet))
Any hidden nationality unit entering your territory or attacking any unit you control automatically reveals their nationality.

Sheaim: The Black Tower (Requires Ways of the Wicked) (2:culture: +6 GPP (Great Sage))
Scientists and great sages in all your cities grant +1 beaker per 20 armageddon counter value.

Khazad: The Undercity (Requires Engineering) (2:culture: +2 GPP (Great Engineer))
+10 hammers from city tile. City cannot be razed, and will never produce any culture for a capturing enemy.

Luchuirp: The Great Forge (Requires Armageddon) (2:culture: +2 GPP (Great Engineer))
This city can construct the Mithril Golem regardless of religion and holy city status. +50% military unit production.

Hippus: Khan's Stables (Requires Horseback Riding) (3:culture: +1 GPP (Great Commander))
All mounted units you construct start with Mobility I. Counts as a stable in all cities.

Lanun: Stan's Previously Owned Vessels (Requires Currency, Sailing) (+10 GPP (Great Merchant))
http://stansellseverything.ytmnd.com/

Balseraphs: Divine Comedy (Requires Armageddon) (15:culture: +5 GPP (Great Bard))
+1 happy in all your cities for each 20 points on the armageddon counter.
+3 happy in all your cities for each armageddon ritual or avatar unit created by anyone.
+1 happy from each non-state religion in all cities, with an additional +1 for oppositely aligned ones. (Runes/Order when evil, Overlords/Veil when good, Order/Veil when neutral)

Ljosalfar: Eternal Spring (Ritual) (Requires Commune with Nature)
Forest growth speeded up (new->normal->ancient), can get ancient forests at a very low chance even if not following leaves.
+1 commerce from all forest types.
Upgrades all tundra and ice within borders to plains.

Svartalfar: Twisted Grove (Requires Bronze Working, Hunting)
Provides 2 Witchwood (Provides better weapon upgrades than copper, but also adds a penalty against units with Iron weapons.)

Infernal: Skull Throne (Requires Armageddon, Hyborem) (+5 GPP (Great Prophet))
While Hyborem is in this city, this wonder provides 1 happy, commerce and production for each living unit he has personally killed.

Mercurian: Daemonbane (Ritualish) (Requires Armageddon, Basium)
Basium gains 5 base strength and +300% strength vs Demons.
All units constructed in this city gain the demonslayer and fire resistance promotions.

Clan: WAAGH Banner (With a proper name) (Requires Armageddon) (+8 GPP (Great Commander))
When you build an orcish unit in the city with the banner, you get one free unit of the same type per tier below five of the constructed unit. (1 extra at tier 4, 2 at tier 3, 3 at tier 2, 4 at tier 1)
Reduces unit upkeep by 80%.
 
Really Good! i'd be dissapointed if this wasn't implemented eventually... doesn't have to be soon, what with the work i presume is being done on fire right now...
 
I like your ideas but I think something else would be good for the Luchuirp because I know when I play as them I often have the Runes holy city. What I was thinking maybe another hero that was like the camps in the Genghis Khan scenario that spawn golems based on terrain. This would have very low strength and is capable of being captured. It would be capable of being built with golem mastery. This may be overpowered but it was something I thought up because I'd like a Luchuirp hero that's usable in the late game. That's just my 2-cents on Lurchuirp.
 
We have talked about this before, and the idea does have its merits. The reason we discarderd it is that if the wonder is really cool why not allow any player to build it? And if it isnt cool, why are we adding it in the first place?

Also a one civ only wonder means that there is no hurry to build it.
 
Elohim: Sacred Spring (Requires Omniscience) (+4 GPP (Great Prophet))
Provides 1 water, spirit, life and law mana.

DO you really consider Elohim THAT weak?
 
Also a one civ only wonder means that there is no hurry to build it.

I'm not too sure about that. I mean if you were Luchuirp you would rush to build Barnaxus and even though only the Luchuirp could build Barnaxus. People might decide to rush to build their civ specific wonder if it could provide a good benefit to help them survive.
 
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