HN01-The Power Of Religion

Cosmichail said:
Okay Dot I see what you're saying so the city grows and fishing comes on line we build a work boat and voila we are on our way to commerce. Ok I agree then you make good sense. From what I can tell the rest are offline. But what you propose makes sense and mining is good to get production so I am in agreement with your idea. Once I get started I will check to see how long the city will take to grow. The citizen is best to work the sheep until it expands right?

Yep, I'd agree on telling that man to be the good shepherd. This is all about religion, isn't it? :D

Mining is also useful to mine the gold asap, if you can find out, whether there'll be a good place to settle our 'second' settler. But our first worker will be busy with camps anyway ... :p

If the rest of the team isn't showing up soon ... I'd say: "Go ahead!" ;)

EDIT: The tile will be 2:food:1:hammers: So fishing will take 18 turns. Maybe the Fur on the plain hill might be best. Sure ... it's no :food: but 2:commerce:2:hammers: iirc. And once fishing is researched you can already set production to a workboat ... and city growth will come in fast with 5:food:.
--------- Just my 2 cc anyway.

I'll be starting a game of my own ... so I'll be off, too. May the RNGod be with you! :worship:
 
yah we should start
and whos the RN god (sry i dont know sry to be noobish
and oh yah i think i can get music to play during my post im not sure how but i think i can do it
 
Yep, I'd agree on telling that man to be the good shepherd. This is all about religion, isn't it?
And so the wise King has spoken
If the rest of the team isn't showing up soon ... I'd say: "Go ahead!"
More wisdom from the Great King and The Evil One agrees and grunts
May the RN God be with you
Yes Master......I do thy bidding oh Great One Richard the Lionheart....

I am sure your path is the wisest Great King of the land of People with the polite tongue.
 
Xtream,

And so it the Death Knight has spoken and Black Knight will proceed into the night to spill the blood at least he would like too but against his liking must farm/fish/mine and research. AACCHHH he says nothing for a being that seeks the bloodlust. You too Death Knight must find these things tedious.

Xtream I think maybe you could load a tune through a hyperlink maybe???? and something in tool options with the browser.....

Edit: I am not sure about the RNgod other than a lot of civers worship him. He is the one responsible for odds in battle. You know when you have 89% and die and then 38% and win. Well first he didn't like you and messed your high odds battle up and then he felt sorry for you and let you win the impossible battle. something like that I think.....
 
Xtream_Rockstar said:
and whos the RN god
As far as I've been able to figure this out the story is as follows:

RNG means the RandomNumberGenerator. This RNG is for example working in battles ... like ... :coffee: ... let's say a 100.0% Chance of the classical "Tank vs. Spear". And I hope this "Tank vs. Spear"-Story is common knowledge ... so you might get a glimpse of an idea why the G in RNG can easily be seen as God rather than Generator? :D

So ... :worship: the RNGod ... --- ... :lol:

Regards, .
 
We're not worthy, We're not worthy

Oh yea I have seen that before RandomNumberGenerator. Boy he bugs me sometimes only once did he get mad and I lost on a 100% battle. Argh I couldn't believe it and said but isn't 100% no chance of loss but I lost. What a big DOH!!!!!!
 
@Xtream_Rockstar: :yup:

@all: I'd say ... let's get this started!! :devil:
 
Man I've been missing all the action, lol. Well its probably too late for my input but after reading through the discussion I kind of thought maybe fishing was still the better choice assuming that the borders would expand by the time fishing was discovered and a work boat was created. It would provide the highest food bonus plus it gives 2 gold instead of the 1 gold for sheep. Work boats don't stop growth but a worker to improve the sheep or wheat would stop early growth.
 
Codeman/team members

Yes that is the order I played it I will be posting my report now and uploading the save so that means you will be up Codeman.

I want the team's opinions on a few things though before we proceed.
 
So The Dark Knight embarks on the land and sees that it needs work to his dismay. Upon arrival the newly founded city of Tenochtitlan he sees it fit to start with a warrior and it is done.



Turn 1 - move scout one tile west
Citizen working sheep farm
Turn 2 - Research fishing done in 17 turns
City won’t grow for 32 turns
Move scout two tiles west and finds another gold and hut
Turn 3 - Hut gives us 22 gold
Scout finds stone and Flood plains which should next be our next spot to settle

Civ4ScreenShot0004.jpg


Civ4ScreenShot0005.jpg



Turn 4 - move scout two tiles
Discover the Bismarck (good ole Otto)
Find shore and clams/wine/pigs (third spot) if Bismarck doesn’t beat us

Civ4ScreenShot0006.jpg





Turn 6 - find corn uneventful
Turn 7 - find another hut beat Bismarck’s scout to it
Turn 8 - hut gives 91 gold
See another civ looks like the Mongols
Turn 9 - We meet Genghis Khan oh goody

Civ4ScreenShot0012.jpg



Turn 10 – zzzzzz
Turn 11 - See bananas for GK
Ok warrior almost finished growth 29 turns what to build next?
Turn 12 - built warrior
Decide on another scout to see if any more huts
Move warrior to look around as well but won’t go too far
Turn 13 - move scount – zzzzzz
Move warrior
Turn 14 - Move warrior encounter lion
Move scout see Gems in jungle
Turn 15 - Meet Mansa Musa
Move scout onto gems OMG three of them


Civ4ScreenShot0014.jpg


Civ4ScreenShot0015.jpg


Just look at that three gems way out of our reach MM or GK will get it ATTACK!!!!

Turn 16 – Lion attacks warrior and warrior wins
Move scout zzzzzz

Turn 17 - move scout see spices
Warrior healing

Turn 18 - Warrior gets attacked by wolf
Warrior wins and get promotion which I leave
Move warrior one more tile and see more incense
City expands borders

Civ4ScreenShot0017.jpg



Turn 19 - fishing in 2 turns
Move scout yuk a panther
Move warrior find cows
Turn 20 - Scout attacked by panther and prevails protected by jungle
Move scout to jungle hill to heal
Move warrior and see another lion I decide to promote to combat II just in case
See hut and going for that
Turn 21 - Fishing research done
Put workboat in queue only 2 turns to scout
Scout in jungle healing
Move warrior towards hut
Turn 22 - Move warrior on hut and get scout DOH
Scout only 1 turn so left it
Move warrior towards city to garrison
Move 2nd scout towards Karakorum
Turn 23 - We meet Saladin
Two spiritual civs that will likely get Buddhism and Hinduism
Scout near lion and move away into fog
3rd scout finished moving towards Tundra fog

Civ4ScreenShot0019.jpg



Turn 24 - Attack lion with warrior at 95.7% and he dies
Miserable rotten RNGod
My mistake should have let the lion attack.

Black Knight has itch to kill and couldn’t resist. If my master was here he would have stopped me but alas I am lusting for blood.

Turn 25 - Scout 3 find silver tundra
Scout 2 – zzzzzz
Turn 26 - Scout 3 find the land of snow and ice oh goody Bismarcks new home
Scout 2 zzzzzzzzzz
Turn 27 - zzzzzzzz
Turn 28 - zzzzzzzz
Turn 29 - zzzzzzzz
Turn 30 - City growing in 7 turns
Scout 1 encounters panther in the open grass bye bye
Turn 31 - Scout 1 dies (Black Knight laughs as he really doesn’t know him)
Aaah but a noble death a feast for a beast
Scout 2 and 3 zzzzzzzzzzz
Turn 32 - ditto
Turn 33 - ditto
Turn 34 - zzzzzzzzzz
Turn 35 - zzzzzzzzzz growth in 1 turn finally
Turn 36 - Put citizen to work on plain forest to speed up building workboat
Scout goes toward Mansa land
Turn 37 - Scout sees lion and gets on forest hill
Scout 3 zzzzzzzz
Turn 38 - Scout attacked and survives
Workboat finshed move to fish
Turn 39 - Workboat now fishing
And now we are shepherds and fishermen how appropriate
Turn 40 - Mining finished and now start Masonry
Warrior in 7 turns and in queue is worker for 15 turns



Civ4ScreenShot0023.jpg




The Dark Knight finishes his turn and again was hoping for battle but none could be find except a lucky Lion.

My observations at this point:

Mining is done so we are researching Masonry which is done in 22 turns
No religions have been founded as of yet
Archery to research right now would take 17 turns
Bronze working – 37 turns
Animal Husbandry – 31 turns

I am worried about defense and feel we need archers but that’s up for debate
Let’s at least garrison the city with one warrior for now and build worker to build camps.

I left one citizen on two food tile/1 hammer on land because it would grow city quicker by three turns and added only one turn to warrior. When next citizen is born the fur tile should be worked which ever yield the most cost/production.

Fur on hill yields two coins/two hammers no food
Fur in forest yields two hammers/one food/one coin

Once worker is built, camp should be built on hill for extra coin to increase commerce but that’s open for debate.

So growth in 14 turns however after warrior is done it will be 7 turns and worker will slow it by down 15 turns. So we can either build a second warrior for 7 turns and let 1 turn go to something other than worker to get citizen and then start worker. How much coin would a camp add anyways. Could we play it risky and start a settler and use a warrior to go with settler to get that primo spot with gold and stone before Bismarck then I think we should go for BW asap for chopping/slavery.

Again what I think we should research: (after Masonry)
Archery (for defense as we need to watch for barbs)
Bronze working for chopping/slavery

EDIT: After warrior is built and a second one there will be 7 turns left on Masonry thereafter research will improve especially instead of fur use lake tile with two food/two coin when third citizen is born and build either worker/settler which will move quickly with extra food. Research should be a bit better with 2 extra coins.

So let's say it take 20 turns to build a settler after that and we start BW 5 to 6 turns later and it takes maybe 30 turns. Settler is done in 15 turns and then only 15 turns left on BW and start a worker which will finish just in time for BW.


SOOOOO what do you think it's giving me a Pijn in mijn hoofd as we say in Dutch. (pain in the head or maybe a screw loose I swore I heard something rattling in there the other day)

With a 3rd citizen with a total of 11 food how many turns would it take to build settler if it takes with 9 food 25 turns. For you mathematicians would you please figure it out as it gives me eine Kopfweh. (brain ache)

Sorry for the crappy formatting as Word send the text over to this editor formatted but doesn't work.

Oh Yeah I should also upload the save for Codeman.....
 
Roster:

Cosmichail - (Black Knight) Finished first set. The evil one in search of bloodlust
Codeman - UP (Paladin) (appointed by his Highness as "Paladin" Holy Knight)
LuvtoBuild - on deck (Sir Brian The Noble ) a name chosen by this Great Knight from a mountaineous land he comes
Dot - (Richard the Lionheart) Great noble King from the land of The Anglo/Saxons
Xtream Rockstar - (Death Knight) all that he touches dies.....Only a black rose can survive
 
The world as we know it (from north via central to south):

North
View attachment 129180
Central
View attachment 129179
South
View attachment 129178

First off ... Id definitely go for a settler soon. That stone is crucial, since DK has got some in a good spot next to him and since Otto is industrious he's already got that 50% on wonder production. If he's getting access to that stone ... most - if not all - religious wonders will be out of reach for us.

As for BW. I know that most civers are fans of it. I'm not. I think Archery would be better because it's cheaper. And unless we have to fight an early war - archery is fully sufficient. It'd be worse if we have made progress on BW and then need to change to Poly > Mono for getting Judaism. Because we'd have to rely on warriors :twitch:.

If we do change production to settler after the next warrior I think we may want to make sure that the fur_forest south is worked instead of having the shepherd (for :commerce:). But maybe it's worth waiting for a third warrior to pop out. Defence will be better ... for the worker after the settler ...

I did some calculating on that. :D

The settler (200 :hammers:) would currently take 25 turns to build. That stays pretty much the same after this warrior (30 :hammers:).

If we put up another warrior after this one, we'd grow after seven turns. That would leave 9:hammers: to finish the warrior.
Changing production to settler would make the settler due in 19 turns ... so we'll lose one turn. But we'd have the third warrior out at max 2 turns after the settler (since we've grown).

The fastest way to settle would still be to change to settler now. But that is quite a risk cause we'd have to leave one city totally undefended. :hmm: Is that stone worth the risk?

Overview:

finish warrior(7) - next warrior(7) - growth - settler(19) = 33 turns
finish warrior(7) - settler(25) = 32 turns
switch to settler(25) = 25 turns ;)

On where to settle. I'd suggest to settle on the foresthills next to the river (moving NE-E, E-E). I obviously don't care to much about moderate BFT overlap. :smoke:

Any comments so far?

BTW, what time do you have right now Cosmichail?
 
Dot,

I just stepped out and back now, it's about 1:30am here in Ontario.

I too agree Archery would be better in hindsight but settler is a priorty. Thanks for doing the math Dot.

As to settler do you mean the foresthill by the river, just on the edge of the capitol? I think we are ok with Bismarck. (not to aggressive but Genghis is pretty unpredictable.)

I just those barbs and the Archers can take care of those. However warriors garrisoned on a hill can be good defence too.
 
. said:
On where to settle. I'd suggest to settle on the foresthills next to the river (moving NE-E, E-E).

That way we may be able to settle another city up between the incense and the pigs. But now that I think about it again ... the desert tile east to the northern gold might be fine to. No BFT overlap + pigs and stone and two gold and two FP's in it ... doesn't sound that bad.
 
Dot,

I drew an area out on your map in my thumbnail and you are right it is a great spot we stone, floodplains, and two gold. Just a bit over lap but no biggie since there is lots of food in our capitol.

Either way both settle spots are good with me I think the more area we take though it might keep bismarck at bay. The hill spot is a good defense spot and will give us some help if we are attacked and the close proximity to the capitol makes it easy to get troops there.

We should try to block in Bismarck to stop him from settling too much leaving him in the ice age so to speak. So two settlers would be better asap to get him blocked in. Until he gets sailing it will make him weak. Meanwhile with archers we would be ok and get to Judaism quickly.

EDIT: Excuse my English right now I must be getting tired.
 
I ain't no native speaker. So I won't worry about your English.

From the spot you've actually drawn (will have to ask GreyFox how he made these awesome memaps) I thought about going 1 tile southeast or two tiles north. Even though that spot is absolutely great for defence.
 
Yes I would like to know that too as well as scaling down the pictures to make it read easier. What is the best for that as I find using paint to crop would be to cumbersome. Can you make them smaller in "Photobucket" when you upload them there.

As to settling wouldn't moving 2 north leave out the stone if I look at the resource arrows for direction. The move to Southeast is better I think and keeps the Floodplain/two gold/stone another mining hill /river tiles combined with FP would give us a super production/commerce/science all in one nut. So I say this is absolute priorty to get those resources and forget about the defense factor. It would make our science shoot up with both cities worked. Both cities would be good production as Capitol is good already. (PS those Aztecs city names are a mouthful. Why don't we name them cool Holy cities like Jerusalem, Vatican, something like that to make it easier.)

So let's summarize again:

finish warrior(7) - next warrior(7) - growth - settler(19) = 33 turns
finish warrior(7) - settler(25) = 32 turns
switch to settler(25) = 25 turns

3rd citizen work forest on grass for 2f1h after first two warriors are done. (to keep growth at the same rate)
Change citizen to lake tile for 2f2c to get commerce since settler doesn't need hammers. (don't know if you noticed but the sheep don't give any commerce probably until pasture is built)

For 3rd warrior go back to production tile with food/hammers maybe fur with
1f1c2h and second settler back to water tile. enz

Sounds like a plan to me but it has risks somewhat so we should after the last settler definitely build archers for defence and we too have Jaguar which do not need iron only Iron working as I recall. Only better if we were in the jungle with that UU. It does have a 10% attack bonus so it can be promoted to CR and probably starts with combat (with barracks). If Bismarck doesn't have metal we might be lucky and take him out down the road. His capitol is good city with corn/wine/fish and whatever we can't see. (unless he takes our faith then we can't)

Now building so many settlers will put a strain on our purse so why not start a worker in second city even at 1 to get gold going asap. This will help production commerce and at some point we need to research agriculture for Flood plains/wheat.

Again a sort of summary for research:

After Masonry - Archery = 39 turns at current commerce/slider
(we have a little gold so that help but I was hoping for tech from the huts)
(if either buddhism or hinduism is founded then we move along that path for Judaism right - Priesthood. We do not need meditation for Judaism/priesthood so skip it for a trade good ole Mansa is around )
AH/and or Agriculture (is AH needed for writing seems so in tech tree)

Pottery/writing??

Now here's a question and an idea. Can we part research polytheism so we will have a start to Judaism. Do we loose beakers? I don't think so as I have done in SP but never left it too long so somebody better hurry up and get Hinduism. I predict Mansa gets Hinduism and Saladin goes Buddhism unless Isabella is on another continent. The spiritual always go for religion it won't take long, probably after Masonry.


I am going to repeat the Roster to make it easier for the other team members to know what's going on as well as repeat the objectives.

Objective 1:
finish warrior(7) - next warrior(7) - growth - settler(19) = 33 turns
finish warrior(7) - settler(25) = 32 turns
switch to settler(25) = 25 turns

Objective 2
Finish masonry/then archery
go for polytheism if hindu is found prior to finishing continue to monotheism.
Priesthood and then Animal husbandry and if lucky horses will be around too.

Ok so that's my thoughts I am heading to bed now and will talk to everybody tomorrow. DOH it is tomorrow what the........................z.zzzzzzzzzzz

Also the capitol happiness is 5 until we hookup gold/fur but with three settlers in a row it will be a while before we surpass three so worker isn't really needed until after. The capitol should also build one after too to get the infrastructure going and then at least two archers and barracks and then a couple more archers. Send them to the new cities for garrisoning. By then Priesthood will almost be done and the second city could grow enough to build SHenge and Capitol go far Oracle for theology.

Roster again to save scrolling around:

Roster:

Cosmichail - (Black Knight) Finished first set. The evil one in search of bloodlust
Codeman - UP (Paladin) (appointed by his Highness as "Paladin" Holy Knight)
LuvtoBuild - on deck (Sir Brian The Noble ) a name chosen by this Great Knight from a mountaineous land he comes
Dot - (Richard the Lionheart) Great noble King from the land of The Anglo/Saxons
Xtream Rockstar - (Death Knight) all that he touches dies.....Only a black rose can survive

So if we can all agree on the next settler placement/and research path Codeman proceed. The save is posted.

The Black Knight
blackknighttuffscaleddown.jpg
 
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