FoolontheHill
Head Stooge
Got a chance to fit in a few turns tonight.
Things went pretty well....
Turn 1 -
Turn 2 - Really isn't much to improve at Zhou. We can't farm the plains until civil service so I've got the pop working the forests. We have enough food right now from the fish, so I keep the workers building cottages in the other cities for now.
Turn 3 - Missionary born. Send him to Bangalore. I had to bring the northern galley that I had hoped to use to send the missionary to Rome down to protect our work boat from a barb galley that is floating around the southern part of the island.
Turn 4 - Alphabet in! Talk to Ceasar and we don't have anything he wants. So no tech trades right now. Finished exploring the Roman coast so I start the galley back to our waters. No obvious connections to any other land masses that I can see.
Turn 5 - Julius asks to trade pigs for ivory. Ick, War Elephants for Caesar. I don't think so. I manage to convince him that clams taste much better so he goes away happy. On another note, the fog is now busted on our entire landmass.
Turn 6 - Spread the faith in Bangalore.
Turn 7 - Lighthouse in Calcutta, start galley (we are going to need to protect the fishing boats).
Turn 8 - Ptolemy and Homer born in distant lands. Homer probably means that someone has Music now.
Turn 9 - A very nice gentleman shows up in Delhi....
he does his magic....
and we get a lovely prize...
Plus, CASH. research back up to 60%.
Turn 10 -
The thinking behind going for Monarchy is that we are likely to be alone until optics and the best thing I can think to do is grow our cities as much as possible. Without many happy resources and with only one religion, Hereditary Rule will allow us to grow to our health limits, so my thinking is that as soon as we get HR (in about 4 turns), start putting unit builds in as the cities start reaching their happy limits. The added benefit is it will help our pitiful power rating as well.
There is room for a fairly decent city with fish and horses at the bottom of our island. We will probably be able to afford it by the time we get a settler out for it.
Keep building those missionaries and spamming the Romans with them.
Also, no slavery is going to make Bombay a problem (all food, no hammers). No production to speak of so we may want to think about replacing some of the cottages with workshops at some point.
Save is attached.
Things went pretty well....
Turn 1 -
Turn 2 - Really isn't much to improve at Zhou. We can't farm the plains until civil service so I've got the pop working the forests. We have enough food right now from the fish, so I keep the workers building cottages in the other cities for now.
Turn 3 - Missionary born. Send him to Bangalore. I had to bring the northern galley that I had hoped to use to send the missionary to Rome down to protect our work boat from a barb galley that is floating around the southern part of the island.
Turn 4 - Alphabet in! Talk to Ceasar and we don't have anything he wants. So no tech trades right now. Finished exploring the Roman coast so I start the galley back to our waters. No obvious connections to any other land masses that I can see.
Turn 5 - Julius asks to trade pigs for ivory. Ick, War Elephants for Caesar. I don't think so. I manage to convince him that clams taste much better so he goes away happy. On another note, the fog is now busted on our entire landmass.
Turn 6 - Spread the faith in Bangalore.
Turn 7 - Lighthouse in Calcutta, start galley (we are going to need to protect the fishing boats).
Turn 8 - Ptolemy and Homer born in distant lands. Homer probably means that someone has Music now.
Turn 9 - A very nice gentleman shows up in Delhi....
he does his magic....
and we get a lovely prize...
Plus, CASH. research back up to 60%.
Turn 10 -
The thinking behind going for Monarchy is that we are likely to be alone until optics and the best thing I can think to do is grow our cities as much as possible. Without many happy resources and with only one religion, Hereditary Rule will allow us to grow to our health limits, so my thinking is that as soon as we get HR (in about 4 turns), start putting unit builds in as the cities start reaching their happy limits. The added benefit is it will help our pitiful power rating as well.
There is room for a fairly decent city with fish and horses at the bottom of our island. We will probably be able to afford it by the time we get a settler out for it.
Keep building those missionaries and spamming the Romans with them.
Also, no slavery is going to make Bombay a problem (all food, no hammers). No production to speak of so we may want to think about replacing some of the cottages with workshops at some point.
Save is attached.