That is the way the curve was trending. It seems possible that with Deity the AI spreads region quicker. Don't forget Deity techs faster too. Do I expect it to hold up? Maybe not...I understand that the above data is very preliminary, but I feel compelled to state the obvious as follows with regard to the Religious Victory column and the last sentence above ...
The Religious Victory column in the above table seems to be saying that Settler level Wins are later than Deity level Wins, so that Deity Games should suffer a turn penalty (rather than a bonus) with respect to Settler Games.
I don't agreed. It is more likely that the best Settler level Religious Victories are lame (not any where near as early as a motivated, experienced Player could make them). Your early Settler level Religious Victory Win Dates are extremely suspect. What possible advantage can a Deity level Religious Game have over a Settler level Religious Game? The Technology race is to Complete Writing and Monotheism followed by Mathematics or Alphabet and all Technology trading is done solely to improve Diplomacy as opposed to increasing Tech rate via trading. The best Deity level Religious Game is over before the AI's Economy recovers from its initial REX and the AI Technology level is often far behind. In many Religious Games, the Player need only give the AI's Theology and a few Technologies they are missing and possibly Alphabet too to gain the needed Diplomatic trading bonus (+4).
Conclusion: Settler level best Religious Victory Dates are much later than they should be. This results in a bogus Difficulty level turn adjustment curve for Religious Victories that gives a turn bonus to all difficulty levels that are above the Deity difficulty level. Thus, not only must the Deity level Religious Victory Player beat every lower level's Win Turn, he must do so by a margin that exceeds the turn difference in the above table. Although this certainly is a mathematical possibility, at any practical level this is pure nonsense (extremely low signal to noise; extremely high noise to signal; actually signal = 0 with respect to the Settler Win Dates).
I hope we can soon get some solid data to fix this anomaly.
Sun Tzu Wu
I appreciate you putting so much time into this.For example, using Linear formula for Game 6:
I am not sure that the above is a fair statement. It is not my intent to penalize the levels between Settler and Deity. The adjustment is intented to level the difficulties. You should still have to play a really good game, regardless of level, to get to the top.Yup... if scoring in the series is important to you, and you can't win the game at Deity, then Settler is the level to go for. And here I've been crashing to desktop trying to get an emperor-immortal penalty in game 5.What an idiot I must be. Either that or I must not care too much about having my immortal level games score lower than a string of settler games I'd have no trouble crushing.
Perhaps I should go do it at settler just to see what makes that level so challenging.Just for giggles, anyhow.
I appreciate you putting so much time into this.
How are you calculating the base delta? I don't understand the speed factor since all the games are the same speed. Game 6 is an example of where linear doesn't necessarily work. Your 960AD Settler game is ~50 turns faster than your Prince game yet it blows past it with ~80 turns of adjustment. The Immortal game picks up ~140 turns. The adjustments seem to be too high. There is only 129 turns between the best settler and the best deity HOF games.
What I have been trying to do is use the relative difference between best games to put a cap on the adjustments. The best games for the difficulty levels between should be on line/curve between those two points. I don't believe that the differences between difficulty level doesn't ramp up linearly.
That is the way the curve was trending. It seems possible that with Deity the AI spreads region quicker. Don't forget Deity techs faster too. Do I expect it to hold up? Maybe not...
The Mods need to put a caveat in the game descriptions that the earliest finish wins based on an adjustment for difficulty level.
I have to say that while I agree with this methodolgy, it is changing the rules in the middle of the contest. Sort of like at halftime of the Super Bowl changing the scoring so that a touchdown counts as 10 points rather than 6. Kind of makes the efforts in the first half less important.
If I had known there was going to be an adjustment, I would have played at different levels. My enthusiasm for the challenge has suddenly taken a nose dive.
Some of us do not frequent the forums or the home page very often anymore. I just assumed that the profile placed on the HOF site was the entire story. Shame on me for assuming I would get the entire story from my CFC colleagues at the appropriate place.Unfortunately, you didn't see the original announcement for Challenge Series II on the CivFantaic home page. It was announced that the game rankings would be adjusted for difficulty after a sufficient sample size was available. This announcement was the first post in this thread. There was quite a bit of discussion about this early in the thread and there is probably a good amount of discussion yet to come.
I am not sure that the above is a fair statement. It is not my intent to penalize the levels between Settler and Deity. The adjustment is intented to level the difficulties. You should still have to play a really good game, regardless of level, to get to the top.
I am not using the power of 2 curve any more.Denniz, why do you think the Curve has this sigh of derivative 2? I think you should try to change concave to bulge.
P.S. It's better reflect the difference between highest levels.
Linear equates to a uniform increase in difficulty. A curve represents a ramping up of difficulty. A bulge would be saying that the middle difficulties get increasingly difficult relative to the either end.But I still think that Linear Formula is closer to the real values than any Curve...![]()