HoF Mod and hammer carryover issues

Yeah, I wonder why they didn't delete the HOF-file for GOTM10, it's a great disadvantage.
 
It seems like a big problem since whipping for overflow is very common (bug or no bug).

Since I haven't downloaded or started GOTM10 yet, maybe I'll wait and see if we can get a fixed HOF mod and then a 3rd version of the GOTM10 save, built with the fixed mod. The whole benefit of the HOF mod fix was supposed to be less micromanagement, but this bug reinserts at least as much micromanagement (maybe even more).
 
I guess it's no HOF mod for me then - glad I hadn't started playing yet. I'll just use the vanilla save. I'd like to have used the HOF mod but if I'm using slavery I do rely on the presence of overflow hammers to save micromanagement. And given the immortal difficulty level I anticipate using slavery a lot to stop the AI getting too far ahead.

I'm not intending to deliberately use the slavery bug in the non-HOF version, but it looks like either way, errors in hammers are going to happen based on circumstances that are too much trouble for me to micromanage round them. I'd rather have those errors take the form of bonus hammers, rather than getting insufficient hammers. The latter could really screw me if I was depending on them.

I totally support the idea of allowing HOF mod, but I guess anything big like this is inevitably going to have problems to iron out. Hopefully next month it'll be fixed and I'll go to a HOF game ...
 
actually, I didn't really notice any different thus far in my game.

I'm using the HOF mod, but I haven't noticed any difference in overflow hammers, possibly because I rush stuff generally when it is only 1 pop and mostly as soon as I am able to.
 
I've run slavery most of my GOTM game and haven't noticed it either. Oops. However, I usually whip as soon as it switches to a lower population number so that may be why I'm not noticing the missing overflow - there wouldn't be much anyway. It'd be nice if there was overflow but I'd say that as long as you're careful about when you whip it'd be a mistake not to use it.

What would be nice would be if the HOF mod (or a small civ4 patch) could just fix the way whipping works to that of Warlords.
 
Thalatta said:
What would be nice would be if the HOF mod (or a small civ4 patch) could just fix the way whipping works to that of Warlords.
I wasn't aware that Warlords operated differently than Vanilla. Did they fix it there? Modifying Vanilla to work as Warlords is a distinct possibility. Has anyone validated all the different combinations (speeds, overflow, prod bonuses, etc.)?
 
Denniz said:
Has anyone validated all the different combinations (speeds, overflow, prod bonuses, etc.)?

No one has yet discovered any such problems in Warlords (at least, they haven't posted here). It's harder to prove that there aren't any. I haven't done much testing, myself.
 
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