that mod doesn't work for me and never has, but I've seen screenshots of it and I actually think it's almost like cheating... the game was not designed this way for all the screens to give that level of help, so I consider it kind of bogus for all those HOF games. it's almost like playing a different game - I prefer to play on the company's native version. the game runs purely on statistics, so any way that you improve the player notifications or statistical presentation, you are changing the very nature of the game.
I couldn't disagree more strongly. Anything which makes the game less tedious for the micromanagers is VERY important.
How can you say you prefer the native game if you cannot play the HOF mod anyway?
And... the HOF mod in my opinion does not change the nature of the game at all. That is actually the whole point of the mod - it is still the exact same game, except with some tedious tasks made easier for those who spend a lot of time playing the game. As Shoot the Moon said, the player does not get access to any new information.
Here's a hypothetical, you know how for many parts of the game there is a "turns left" counter, like for turns left to build a building, turns left to get a tech, turns left to expand borders, turns left to next GP birth etc. If the native game did not have these counters built in, would you oppose the "turns left" counters being introduced in a HOF mod? By your reasoning it seems you would oppose them.
By far the biggest complaint I have about the game and the biggest problem that discourages me from playing it is the time it takes to play. So it worries me to hear views like yours where making the game easier to get through is, in your opinion, changing the game ie. cheating.
So nothing against you Llamacat, but your view on this (mod) is IMO very unfair.
On a less serious note, it's like saying installing cruise control in cars is cheating.