HOF Questions and Answers Thread

I agree with TMIT. Yes the initial move may not seem like much but with hills around, strategic moving of the initial units can reveal a good bit of the map. This can lead to a better placement for the initial city and in the best case this can shave off several turns. For the best players, (not me) this can be the different from first place and fifth place. I personally don't mind fifth place but i would guess that WastinTime, Ryrax, HHG etc would be partial to any work-around that helps save a couple turns at any point in the game.
Using MF with mostly PH-start or Ivory normally give no better starting position than where your settler currently is placed. So I never thought about moving around and then restart. It may be possible that you find a better starting position. But if the current start is a really good one only proofes when you are looking for the 2nd city spot - and this is already too late to restart. It may be possible to soften the MF-rules to plan for some initial moves, but this may take too much time and the possible results may not be worth it. Letting MF run over night and loading 30-40 games to just check the starting position can be annoying. My conclusion: Those who need it should do it - the others should concentrate on the victory conditions :D
 
there is something disturbing.
tiny normal speed monarch level cultural table.
I have 2 games in this table, 1 is #1 at 1844 AD the other is #3 and last at 1870 AD.
Why on earth is this 3rd place game worth 0.0 in the quattromaster table?
it's also gone down drastically in the EQM table, but at least it's not 0.
 
Doesn't last place always get 0 for QM score?
 
there is something disturbing.
tiny normal speed monarch level cultural table.
I have 2 games in this table, 1 is #1 at 1844 AD the other is #3 and last at 1870 AD.
Why on earth is this 3rd place game worth 0.0 in the quattromaster table?
it's also gone down drastically in the EQM table, but at least it's not 0.
For calculating base Qscore only one game per player is counted. Your second game falls outside the curve. (i.e. avg date = 1846; curve range = 1844 to 1848)

And the phantom date? Someone forgot to put one in that table?
Phantom dates are not used for QM. only EQM.
 
Phantom dates are not used for QM. only EQM.
I was conviced the main reason for the phantom date was the fair thought that no one submitted game deserves a "0". Maybe can it be extended to any count for the HoF?

Another thing, about the Mod: The F1 it's very nice and useful, great.
But it miss a reminder for the culture levels as in the previous one.
edit: maybe i missed it, see next post.

Finally i played a time game without GW, following boogaboo hints about the 20% of the total map tiles to reach the number of unhealthy buildings.

Still, eagerly await for the new version... when you think it will be ready?
 
A reminder or the remainder? You get both don't you? If you turn civ4lerts on you get a reminder before the borders pop and if you have the exotic domestic advisor on you see how many turns left till the next pop on the "all cities" screen.
 
As you guys know better then I do the HOF mod contains:

1. Autolog (defaults to disabled)
2. End turn Text (defaults to enabled)
3. Exotic Foreign Advisor (defaults to disabled)
4. Modified Special Domestic Advisor (defaults to disabled)
5. Civ4lerts (defaults to disabled)
6. Specialist Stacker (defaults to disabled)
7. Clock Turn Text (defaults to disabled)
8. Reminder (defaults to disabled)
9. Mapfinder (defaults to disabled)
10. Auto start file creator (defaults to disabled)
11. Auto exit file creator (defaults to disabled)
12. Regenerate Map Hot-Key [ALT-G](defaults to disabled)

I am curious to understand what each function does and specially about two things:

If there is a way to generate a log about all events and war that you can access outside the game.

And if there is an in game function to help manage and decide placement of cities.

Thanks
 
1. Autolog (defaults to disabled)
...

If there is a way to generate a log about all events and war that you can access outside the game.
This is the answer to your question. If you enable it you can find the log-files in the directory "autolog" which is in parallel to your "saves" directory.

And if there is an in game function to help manage and decide placement of cities.
You only can use the default civ4-functionality for this. As far as I know nothing can help you from HoF-mod
 
This is the answer to your question. If you enable it you can find the log-files in the directory "autolog" which is in parallel to your "saves" directory.

You only can use the default civ4-functionality for this. As far as I know nothing can help you from HoF-mod

How do I enable it?
 
Thanks Methos

I wasn't able to install the mod thought. It is not on and when I try to choose it it just crashes.
 
Thanks Methos

I wasn't able to install the mod thought. It is not on and when I try to choose it it just crashes.
Ooops, I thought you had it already installed :blush:
 
I wasn't able to install the mod thought. It is not on and when I try to choose it it just crashes.

What error are you seeing when it crashes? When does it crash? What are your system specs and do you use Vista? If you prefer, you can email them to us (HOF Staff) at hof.civfanatics@gmail.com.
 
Well I am not home - but it installed in the default vanilla folder - then I forced an install in the BTS folder - then it appears in the mod section but it doesn't allow a load - I will try and give you some feeback later - I have XP Pro.
 
Well I am not home - but it installed in the default vanilla folder - then I forced an install in the BTS folder - then it appears in the mod section but it doesn't allow a load - I will try and give you some feeback later - I have XP Pro.
You shouldn't have to force the HOF Mod to install in the correct location. It looks up the install directory from the windows registry. If it is trying to install in the wrong place then you may have a problem with your Civ4 install.

NOTE: There is a version of the HOF Mod for each expansion. The current versions and the only ones accepted for HOF submission are:
  • Vanilla - 1.74.003
  • Warlords - 2.13.003
  • BTS - 3.17.003

To play BTS you must have patched Vanilla to 1.74 and BTS to 3.17. You should patch Vanilla first. Also, it is better to manually download and install the patches rather than using the advanced menu. The have been known to fail which will cause the HOF Mod to crash.
 
The sessions time limit is more of a guideline these days than a hard and fast rule. Although, at times it seems like we should bring it back as the number of really short sessions (<10 minutes) is becoming a concern. ;)

Map Finder is designed to let you do just what you describe, so it would hardly be fair to penalize you for it. :mischief:

Graphics mods are fine as long as they do not alter game play. It is always a good idea to backup the original files (somewhere outside of the civ4 path) before installing a mod. If you get a warning message about assets not matching, you should probably back out that mod.

Say, if the game is played start to finish (with no stoppage at all, just a 1 segment game that goes from 4000BC to victory), the whole 1 hour thing doesn't apply, correct? My understanding is that the rule is to avoid abusive #'s of stoppages mid game. I play standard maps pretty fast. The way I have some of these games planned out, many are going to take less than 1 hour to WIN, from the start (I think I managed one in less than a half hour that I turned in already). You probably could see this coming after my G major 37 time.

I guess my question is, if I BLAST THE HOF WITH GAMES, like say, SIXTEEN or more this weekend with many under 1 hour, they're still good if they're otherwise within the rules, right ;)?

I mean, I guess if the game is required to last 1 hour, I can just sit there before the last turn until the 1 hour mark is there, or install civ on my desktop and play 2 games at once and just leave 1 while I play the other, but I'm assuming that I don't have to do that and games that are played legitimately start-to-finish in 1 session should be fine.
 
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