ok, let´s start with the the domination game.
i played the same settings as in the conquest game. Celts, pangaea, Korea Spain Vikes and English as opponents. i reached domination in 250bc.
i did not search for an exceptionally good start or used a start finder software. i just went with what a few rolls gave me. that seemed to be quite ok, with three cows in the 9 starting tiles. otherwise, nothing special, and i had no luxes forever.
i stayed with "normal" settings instead of arid. i think on Deity still arid does not pay off for a bc victory. it would be more likely that there will be size 1 towns that autoraze, at least i see that chance. for a Sid game i´d choose arid, though.
again i played with a dense core placement for fast development. i built only 4 rax total, so i built quite a few regulars. however, i am not convinced that that´s really smart.
i started the GA as soon as i had some gold and a few warriors around.
what was a good move, i think, was that for the last turns in stretched lands i switched to another government (misclicked and should have chosen Monarchy over Republic though). this was very helpful to rush things where pop was thin near the front. of course, this requires some possibilities for deals which i had in this game.
i got a total of 3 leaders, 1 on defense that was immediately lost, 1 on the last turn. i had roughly 25-30 e victories. i did not feel exceptionally lucky with my armies, and i even lost the one i had but when it did not matter too much any more.
more importantly, i captured ToA at the right time, and i believe i could not have finished that early otherwise. for another game, i think i might build the ToA myself (although this might rather be a Sid game).
templar_x
core and minimap after victory
victory screen
start of GA in 1225bc