Order
Overall probably the best ideology in base VP
The "pure wide" is naturally great fun to play
However some of the tenets are pretty dead weight
Dictatorship of the Proletariat
-- increased to +8 (from 7)
8 is a lucky number
Resettlement
-- Free pop increased to +6
Considering how late we are, +3 pop is quite small, make it meaningful
-- +2 instant pop removed
How does this even work, lol? People ex nihilo. Anyway I want to move it
-- +10 Food from City Connections
I am thinking particularly of the snow city. Good science yields but no growth
Since historically this was what they did, makes great sense to enable here!
Great Leap Forward
-- Renamed to Atomic Spies
Calling something GLF when it is meant to benefit you is a bit lolz
In spirit this is really a 5 year plan anyway, and we have that
-- +1 Science per 3 non-Specialists removed
-- Free Atomic Bomb
Here is where I would put my Fuchs ;)
Cultural Revoltution
Name dodgy for same reasons as GLF, but ok, need some Chinese representation
100 flowers campaign also no bueno...
I should read less Wild Swans? Could have "Struggle Meetings" but still dodgy :(
-- Gains +1 Science *and Culture* from every *4* non-Specialist Citizens
makes way more sense here, I think
-- +1 Happiness from Factories changed to +5 from Refineries
we already have wide happiness on Public School earlier.
This is a more varied version that fits better with Chinese communism (GLF)
-- +25% Tourism against less Happy changed to +25% Tourism against other Order civs
there's a strong chance you aren't more happy, this is moved from T3 to make room
feels very Warsaw pact, but also the way Maoism influenced other nations and the effect that had on the Soviet Union.
In the words of Judy Dench, "Christ, I miss the Cold War"
Academy of Sciences
-- Removed +2 Science from Research Labs
Boring and minor
-- Gain +6 Tourism from City Connections
There is only 1 culture victory T2 tenet but 3 science ones
This reflects the scientific communities that developed in the Warsaw pact countries
which, in many fields, outpaced the west and had great international relations
Iron Curtain
-- +5/+5 Production/Gold from City Connections changed to +4 to All Yields
Note: if you don't know "All Yields" is the first 6, Food--Faith
This is more befitting a T3 Ideology Tenet powerlevel, the ultimate wide bonus
Social Realism
-- Shared Ideology +25% modified removed
-- Tourism reduction per extra City reduced by flat 3% each
How do you do wide Tourism when this penalty exists
(and since recent congress, goes to 100% instead of capping at 90)?
Use this column! Currently it's at 5%? So this is now 2%
Spaceflight Pioneers
-- No change, just fixed strange wording... *Order* :D
Autocracy
Overall want to make a bit more distinct from Order
So more tall than wide, with yields for fighting and less from annexing
Syndicalism
-- Name changed to Third Position
makes way more sense to name it like this lol
New World Order
-- Name semi-reverted to Secure Borders
Third Alternative
-- Name changed to New Order
This is the economic/social revolution tenet
-- Strategic increased reduced to 50%
double was a bit too trivialising
-- Cities generate 2% Culture and Gold per Great Work (caps at 20%)
loot the world, have a party
Lebensraum
-- Citadel radius boost removed
Nightmare balancing this, let's just not
-- Gain 300% CS as Border Growth Points on Kill
Should be fun.
Police State
-- Construction speed bonuses removed
too close to Secure Borders
-- City Security boost removed
You are not going for science victory, and more fun to benefit from your own spies
-- Happiness changed to Police Station from Courthouse
idea is to have a bit more puppet/tall in Autocracy, more wide in Order
-- 3% Production in Capital for every 100 Spy Points (capping at 30%)
Better spy bonus for tall and militaristic
-- Yield Penalty in Puppets reduced by -25%
Cult of Personality
-- Warscore mechanic removed
incentivises not signing a peace treaty (though you want the historic event)
AI doesnt understand this
-- Gain 150% CS as Tourism on Kill
now we are cooking on gas!
Freedom
Many of these a just a bit weak. This is clearly trying to be the ideology for "pure tall"
So lets add some more stuff to do that!
Covert Action
-- extra network points removed
-- +3% Gold in the Capital for every 100 Spy Points (caps at 30%)
FlamingCheesePie change I really like.
More interesting to have this really focussed on city states and less offensive
Economic benefit for tall with spies already exists in Statecraft but this supports it
Universal Suffrage
-- 1 Happiness in all Cities removed
lame bonus
-- 1 Happiness in the Capital for every 3 Policies adopted
super tall support
Economic Union
-- 6 Gold from trading with Freedom Civs removed
dont make me laugh!
-- 5 Free Stock Exchanges
Good synergy with tree, limit also favours tall
-- 10% more Tourism from Open Borders and Trade Routes
More varied Cultural victory support
-- 2 Trade Routes reduced to 1
balance power budget
Creative Expression
-- renamed Freedom of Speech
-- Tourism and GAP bonus to cultural buildings line removed
this was a wide bonus with most buildings already constructed...
-- Cities gain +4% science for every Great Work (caps at 20%)
[Assumes you are using the module that removes this from Rationalism]
This is one of the ultimate tall bonuses and the culture-science synergy is super cool!
Have to be careful about +% science elsewhere, see Space Procurement.
New Deal
-- Cities generate +10% Gold and Tourism during WLTKD
Effect on GPTI is good but just too weak for a T2 tenet
Universal Healthcare
-- 100 Food in the Capital when you expend a GP, scaling with Era
Again cool effects but a bit weak for T2 when many Hospital already built
This is another super tall bonus
Media Culture
-- renamed Public Broadcasting
Bit negative for the Social Democracy tree. Might make a comeback in Prosperity one day
-- Stadium bonuses removed
-- Broadcast Tower bonuses are now +10% Culture and Tourism
-- +10% Culture and Tourism from Golden Ages
Given the Golden Age synergy of pure tall, this is a great capstone trait
-- +20% Tourism to Civs with less Happiness
Given the way the tree should be played, you should get this vs everyone!
Space Procurement
-- removed 20% Science from Spaceship Factory
comes very late and we have the strong Great Work boost earlier, now
-- +400% Science from Trade Routes
interesting bonus. you are tech leader but with culture or diplomatic bonuses
your trade routes still get some science so this still works well!
peace or defend your routes is more active gameplay. if 5x is too high/low tbd