VicRatlhead5199
King
I've had several successful pure Honor starts in BNW, though with pretty late victory times (turn 360). This is more to do with Autocracy's weak paths for actual victory conditions (especially the lack of spaceship bonus) which if fixed would make Honor starts look more optimal (but don't really need to be fixed).
And, I wouldn't recommend ANY blending with Liberty or Tradition. If you are going to get Honor, you want to finish it. The last two policies and finisher are the ones that pay off in late game. If you are going to finish it, you want to do so before you have to sacrifice any Rationalism or Autocracy policies to do so.
The same considerations apply to Liberty and Tradition - having unfinished policies in Renaissance is unacceptable. Leaving them open is unacceptable, especially if Honor was opened and finished first - the Liberty and Tradition top-tree policies on their own are weak by the mid-game, Commerce or Exploration are objectively better for a warmonger. I strongly dislike split openings.
Honor openings imply you will lack food and production bonuses. Just do your best to make up for it. Splitting policies trees only makes things worse.
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It's fair to criticize the garrison requirement, especially for the happiness. But early conquest is completely unrewarding in BNW anyway, and you aren't growing much, so you aren't likely to be actually 'held back' by happiness. This is something that should be fixed but doesn't come into play much under the current game balance. Conquering during late-game when you have Autocracy is more ideal. Here, Honor is doing you a huge favor for happiness with the XP-buildings discount. With the 2 happiness from Autocracy these are the best happiness buildings in the game (low gold maintenance) and Honor lets new conquests build them in a couple turns.
For the culture bonus, the garrison requirement is a fair nerf since its otherwise the strongest culture policy in the game (2 per city, twice what liberty opener gives).
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I strongly agree with all the criticisms of Honor. I strongly dislike the fact that a human player with tradition will always have a stronger army (via better science) than a human player with Honor. I strongly dislike that the melee line has been completely superfluous compared to ranged since G&K, and Honor's production bonus only applies to a class of unit that will get chewed up by AI spam (I'd prefer it if melee dominated battles). I strongly dislike that you can't conquer early and Honor only tries to punish you more if you do (garrison happiness).
But the synergy with Commerce and Autocracy is a joy to behold, if you survive to late game. It sets up for a really engaging conquest. I've had successful Honor games (Immortal, Continents standard) as Zulus, Aztecs, Germany, Denmark. Failed as Huns (Korea got science victory 2 turns before me) and several others. It's a risky way to play.
I love everything you said in this post and almost completely agree. The tradition hybrid is mainly to help growth and economy for classical warfare. If they ever nerf the gold in tradition or do something to boost gpt (not just savings on what you spend) in honor (maybe move the free garrison to military caste) and I'll change my tune.
Finishing tradition gives you savings/income equal to or greater than a free trade route plus its other benefits. That helps maintain more troops and upgrade them easier until you get to the Renaissance and have more trade units and more lucrative routes to send them on. The warmonger penalty isn't the only thing screwing up early warfare.
Warmongering also generally is best when played wide and sadly tradition is as good if not better for wide empires than the other trees (something wrong there). Monarchy and Aristocracy produce the most happiness of the 4 starting trees unless you go really wide (I'm talking like 20 cities). The gold bonuses allow you to dedicate more trade to internal routes which is the best way to expand while avoiding losing turns due to the science penalty. The growth bonus to the finisher just makes more efficient use of those ITRs.
I do think mixing liberty and honor is silly though. No synergy like the oligarchy/military caste combo. No need for free workers as an early warmonger either, just steal them from other civs. They'll send settlers and workers out with minimal protection to be plucked like fruit from the vine.
Honor is one of the strongest culture trees in the game, second only to aesthetics, so hybrids are more viable because of that. Like I said I rarely fail to finish it before the Renaissance and can usually jump to Rationalism or Commerce (depending on my plans and where I am in relative to other civs) once I'm there. I usually feel compelled to finish commerce for protectionism which does take away from ideologies but rationalism really only requires secularism, humanism and free thought to be good. No need to finish the tree there.