Honor Tree

Armies are crazy expensive, and if you're building an early army you aren't building cargo ships/caravans making them even more expensive. I find this a much bigger detractor for early warring than the warmonger penalty. I'm a big supporter of classical and medival warring (I find you can get choices terrain this way as opposed to building your own, penalty can be dealt with by liberation easily enough, and if other civs aren't warring, well they're probably pushovers). Simply adding in a 25% maintenance redux to army maintenance cost could go a long way in alleviating this. Perhaps something smaller as that roughly equates to half of germany's UA (although the real perk there is the instant army it produces making that redux necessary - although a further redux could really allow Germany to make some serious use of that army). Really anything from 15% - 25% would instantly make the tree better.

As it stands opening honor is always my first pick (unless certain archie maps) as playing with raging barbs I more than make up the increasing SP costs through culture gained from very active barb hunting, until later in the game anyways. However my second choice is always liberty as I'll be seriously looking forward to mostly monarchy but also landed elite; those 2 policies I find too good (after a couple piety games I'm quite enjoying theocracy as well). There is simply no gpt bonus in honor (until the finisher which I find comes too late to avoid playing a severly boring game of catch up) and I don't find military caste to balance out the 2 tradition policies I mentioned. Military caste without oligarchy is also expensive as it requires the garrison of units (which all cost the same so you cannot circumvent by simply leaving a cheap obselete unit in place). The happiness bonus in honor would be much better served from fortification buildings (as it previously was) or through size of standing armies (scaled for map size of course).

True, the cost of a large army can be offset through continuously moving an army around demanding tribute from CS. But this can be quite tedious, greatly extend the time it takes to play the game (marathon being my prefered game speed), and have diplomatic consequences (which are already a factor for a warring Civ). Whereas gold from other policies are simply passive (even my religious barb hunting can be quite time consuming as is).

There are policies in honor I would very much like. Professional army is something I always wish I had come later domination games, but again at that point I can pick out a 3 sequence policy path with which I would be better off, as honor is simply filled with too much "chaff" to navigate through (warrior code and discipline being very marginal policies when you consider just how superior ranged is to melee. I would much rather see the production bonus from professional army put into the firs tier of honor which would make it very beneficial without being overpowered as well piety has it's useful production bonus added very early in the tree).

Honor has nice policies and bonuses. It is simply too much of a "plan ahead" tree to take early; as the other trees offer up more instant gratification when it's needed, and the later trees also outshine it. It lacks early gpt and the tree/style of play associated with the tree itself further harm the gpt issue. It's simply a clumsy tree that I find the order in which you receive bonuses are mixed up and the melee < ranged imbalance.

Since we're discussing policies, something in the liberty tree reducing the cos or requirements for national wonders would be appreciated. Although this is wishful thinking and perhaps asking too much as the tree is good enough as is.
 
Completing the honor trees gets you paid especially when other civilizations try to triple and double team on you. If you are able to get the kills with all the honor social policies then you could make the money to keep up with the maintenance costs and purchases that monarchy from the traditional sp. Embargoed civilizations can easily survive their maintenance costs with a honor social policy.
 
Completing the honor tree gets you paid if you are at constant war. Taking three policies in tradition gets you paid without doing anything at all.
 
Completing the honor tree gets you paid if you are at constant war. Taking three policies in tradition gets you paid without doing anything at all.

I think that's one of the main reasons why Tradition>Honor and Liberty. No steady gpt bonuses like tradition. They removed the gold tiles but never compensated for that imbalance in the trees. It wasn't a big deal when honor and liberty could go wide and work a lot more gold tiles but now income doesn't scale with size (city connections basically pay for maintenance costs on the larger number of troops and buildings a liberty or honor civ will have).
 
The city connection policy in Liberty could increase the gold bonus from those in addition to its current happiness bonus*. Not sure what flavorful thing to do with Honor; I really feel like the way Honor should improve the economy is by making conquered capitals stronger cities than the self-settled ones you'd be making with Tradition or Liberty. A straight gold bonus tied to Courthouses might work. Maybe a % increase in gold production in puppet cities? Probably both, Honor is reeeeeeally bad.

*That being said, I don't think Liberty really needs any buffs other than cutting the science penalty per city. If Monarchy got bumped down to being every 3 citizens rather than every 2 that would pretty much cover the imbalance.
 
*That being said, I don't think Liberty really needs any buffs other than cutting the science penalty per city. If Monarchy got bumped down to being every 3 citizens rather than every 2 that would pretty much cover the imbalance.

Yep, and with religion now and extra policies, the tradition happiness per 10 citizens policy should also be raised. It's really not hard to get a city you plant halfway through the game to 10 pop going wide.
 
I really just want the four openers to reliably do what they say they're for, and for them to not be as good at doing the things the other openers are for. A Tradition civ should be able to build a small empire that grows massively populous, working all the specialists and feeding on wonders. A Liberty civ should be able to expand rapidly and gobble up empty land long before anyone else could. An Honor civ should be able to build on the backs of their conquered enemies, not bothering with settlers and instead constructing an economy and empire in a Mongolian fashion and succeeding by taking what was already there. A Piety civ should be able to press its religion hard on all others, only contested on the world stage by the religions of competing Piety civs.

Right now, if you want to do any of these things... Your best bet is probably Tradition, maybe Liberty. If you can do them at all. Brave New World brought a lot of good to the game, but it also neutered more strategies than it created (woe be unto thee who loved Mayan ICS). And that's laaaame.
 
I'm sure this has been discussed, but like the free-monuments policy in Tradition, giving free barracks for a second Honor policy could be interesting? Units would start with 15 XP quickly and the National Epic could be built faster. Maybe OP...
 
the honor tree should add +1 culture and +1 happy to some of the following:
walls, castle, barracks, armory, arsenal, military base.
also a +50% hammer bonus for them, and maybe remove the maintenance for some of them.

simple yet effective : make constructing the army infrastructure something more beneficial for the honor player, just like monaechy makes tradition players want to get a bigger capital.
 
Honor is a plain bad tree, each change suffered by the game or the branch itself was for the worst. Currently honor is a subpar tree, just because liberty and tradition give so much passives and freebies to empire-building to easily offset better units with a bigger and better empire. Many bonuses actually doesn't help an army-intensive player, and some policies are just bad design. Having to garrison to maintain happiness is just bad design, If you have troops and go honor, you will want to actively use them.

Hey, you gain gold killing units BUT you will not use part of your troops because you have to keep happiness, and you get a 15% production bonus to melee, when most of your army will be ranged instead. You get barracks bonus production when barracks has no place in quite a bit of time, not the greatest bonus for an ancient era branch. Honor need noticeable production bonuses, some minor extra economic support to have an army, and more happiness also out of garrisons. With that little push would be a decent branch, able to compete with tradition and liberty and out-perform them in the right circumstances.
 
Back
Top Bottom