Hoover Dam and powerplants

Timol

Chieftain
Joined
Apr 14, 2002
Messages
6
Location
Germany
Hello,

I have a question/nagging suspicion concerning the Hoover Dam an other powerplants. It'd be great if you could confirm this or tell me I'm way wrong.

Afaik the Hoover Dam put's a hydro plant in every city on the continent - even if it normally cannot build a hydro-plant.

The benefit of that plant will only show if the city does have a factory.

Even though I have a (Hoover)hydro-plant in the city, the computer offers me to build solar- etc. powerplants.

Am I right to assume that building a solar plant in a city on the same continent as the Hoover Dam will just replace the (Hoover)hydro-plant and is thus a complete waste of time???

Thx,

Timo
 
I do not recall exactly how the mechanics are but there are 3 "substitute" plants, hydro being one of them. And yes, one replaces the other, and yes it is a complete waste of time and resources once Hoover is in place. Civiclopedia gives more details on the substitutes.
 
Hoover's puts a hydro plant in all cities on that continent, even if normally they couldn't build one. A solar plant is just as effective as a hydro plant, and would replace it, so not worth building if you already have hoover's. The only time to build a solar plant is if you didn't get hoover's, and need it in a city that can't build a hydro plant. Or if the city is on another continent than Hoover's. I suppose you could also build a solar plant if you were totally bored and ran out of things to build, or to have insurance in case you lose the city that has Hoover's :eek: . But then you would have to pay for upkeep of the solar plant.

Nuke plants are more powerful than hydro or solar plants and would replace them. Just make sure your city doesn't go into civil disorder, or you run the chance of a nuclear meltdown.

Manufacturing plants are in ADDITION to any other plants you have (hydro, solar, nuke).

All of these plants require a factory before they will work, of course.
 
Supposedly this bug has been fixed in V1.21 but in prior patches (V1.17 back to the original release) there were two known bugs with Hoover dam that did not get a great deal of press.

First, the Hoover put a Hydro plant in every city that you had on the continenet even if there was no factory present and the Hydro plant could never be removed, sold or destroyed. Enemy bombardment could not destroy the HYdro so it fucnctioned like an extra hit point for all the citizens and improvements and increase the rate of failed bombing missions.

Second, since the Hydro could never be removed it could also never be replaced by another power plant as long as Hoover remained in your possession. This meant that you could build a Nuclear plant and add it the the city on top of the benefit gained from the Hydroplant. I found that I could regularly acheive sheild outputs of 100 to 140 shields per metropolis if I was will to build nuke plants in addition to the hydro plants installed by Hoover.

I have not reverified this bug in V1.21 because most games do not seem to last long enough to build nuke plants.

Early in the game, you should modify the settings for the governors' production instructions so that they more closely match your default plans for where production should fall when any item is completed without subsequent instructions in the queue. The governors can be major PITA because the build stupid things (like courthouses in your capital, or 10 shield workers in your 90 shield productions centers).
 
Build nuclear powerplants only in your core cities!! They are usually the happiest filled and least likely to go into disorder. Put a governer with happinness management in those cities too.
 
ermmmmmmmmmm.. yeah, make sure your nuke plant city dont disorder. :nuke: :nuke: . ouch, but anyways, the hoover dam gives THE EFFECTS of dam into city. THat means you can build power plant over that. making huge production city. (highest i've had was 225).
 
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