Horizons of Erebus - Unofficial FfH2 Map

Sifaus

Adramelech
Joined
Mar 9, 2007
Messages
259
Horizons of Erebus
(Unofficial Map for Fall from Heaven 2)

Civs;
Bannor - Capria
Malakim - Varn Gosam
Elohim - Ethne the White
Luchrip - Garrim Gyr
Kuriotates - Cardit Lorda

Ljosalfar - Amelanchier
Khazad - Arthurus Thorne
Sidar - Sandalphon
Lanun - Falamar
Grigori - Cassiel
Hippus - Tasunke
Amurites - Valledia the Even

Doviello - Charadon
Balsheraps - Keelyn
Clan of Embers - Jonas Endain
Svalftar - Faeryl Viconia
Calabim - Alexis
Sheaim - Tebryn Arbandi
Illians - Auric Ulvin

Spoiler Map (Without Starting Points) :

Spoiler Map (With Starting Points) :


Have fun :)
 
It looks really nice and creative.

First thoughts: The center is a bit cluttered and whoever is to the west has too much space to expand... Seems a bit unbalanced.

I'm going to check it now.
 
Good map, thanks for making it! A couple of things -

As has been noted, the elves have a -lot- more room to expand than some of the other civs.

There's a fish resource in a plains tile to the north of the Kurioates starting point.
 
Out of interest, how do you make maps for FFH? Do you use the world builder?
 
Im about half way though a game on it right now, just a couple observations.

In general it is pretty good resource wise but Ale is not suppose to be a normal resource, you just get it from the brewery (I edited my map to repace them all with wheat).

The Khazad starting area needs some serious work, the AI will just build where you put them and that leaves them with only 6 squares on their fat cross and no food resource or rivers, AI controlled they dont stand a chance.
 
Hello,

just make a small change in the respective file to let the Dwarves get +2 F, +1 H from peaks. Then the Dwarves could build a nice Dwarvenhome even in these crappy regions.
 
Top Bottom