muffins
Lemon scented
I'm in the early stages of creating a scenario around the Horus Heresy.
This scenario is going to have custom units, leaderheads, interface and technology and shall see the Warmaster Horus lead his traitor legions against the Emperor of Mankind in an all-out invasion of Earth!
It's going to have only two civilisations (The Imperium and the Traitors) that will be using the full range of Space Marines and Titan units in the fight, plus many others. The Imperium will start with all but 4 cities on the planet but will be MASSIVELY outnumbered by the Traitors. The Traitors will have at the start just four 'landing-site' cities, each named after a Chaos god and packed with troops, tanks, titans and drop pods. However neither side can gain reinforcements (the rest of the Imperium is griped by civil war as Traitor fights Loyalist) until they research technology that permits them to construct reinforcements on Earth.
The overall plan is that without reinforcements the Traitors will eventually run out of steam after subjugating half the planet or so.
I'm also going to use all my own units for this scenario - not even the standard Fraxis units will be getting a look-in - and since I've already created most of the units required I really just have to fill in the gaps.
Unit List - Those marked with a * are yet to be made
*The Emperor of Mankind - (Imperial king unit)
*The Warmaster Horus - (Traitor king unit)
*Deathwing - Late game Imperial UU
*Chaos Terminator - Late game Traitor UU
*Techmarine - Settler
Space Marines link - Standard troops
Devastator Marines link - Space Marines with heavy weapons
*Assault Marines - Close combat Marines with jump packs
Terminators link - Elite Marines in feared Terminator armour
Dreadnought link - A walking killing machine piloted by a fallen hero
Tarantulalink - Early game defensive unit
Rhino link - Earliest mechanised infantry
Razorback link - Tougher version of the Rhino
Predator link - Medium, mid game tank
Landraider link - Late game heavy tank
Vindicator link - Early artillery based upon the Rhino
Whirlwind link - Mid game rocket artillery
Bike link - Fast attack unit
Landspeeder link - Very fast attack unit
Gothic Destroyer
Gothic Cruiser
Gothic Battleship
Gothic Aircraft Carrier
Gothic Advanced Destroyer
Gothic Transport link for all Gothic ships
Drop Pod link - These drop from orbit but I'm using them as an unlimited range helicopter.
Thunderbolt - Fighter Link
Marauder - Bomber Link
Thunderhawk - Helicopter, though I'll probably make a ground attack version too Link
Warhound Titan link - Smallest and fastest of the Titan family. It will still step on a tank and squash it flat though
Reaver Titan link - Mid sized Titan. More powerful
*Warlord Titan - The biggest Titan going. A Small wonder in itself and grotesquely expensive to build there is nothing that can stand up to it's monster guns or void sheilds.
I'm also planning one or two very early-game units (the equivalent of the warrior and spearman in the regular game). Adeptus Arbites and/or Imperial Guard.
As for Marine Chapters involved I'm thinking of having just two for some very practical reasons. Most of the already created units are 90% civ-colour, allowing you to use the same unit as say Blood Angels (Red) or Ultramarines (Blue), but if you want multiple Chapters on the same side then it means editing the palettes of an awful lot of animations. 20 units with 7 animations EACH equals 140 animations to change.
There is no way in hell am I doing that
I don't actually need much help with this scenario - I can create units, sounds, various graphics etc just fine
- but I'll need help over the overall look and feel of the scenario.
For instance - what two Marine Chapters to choose? My first thoughts are perhaps the Dark Angels for the Imperium (dark green colour and closest Marine Chapter to the Emperor) and the Warmasters' Lunar Wolves (I'm thinking either a dirty-dark red or black colours regardless of their actual marine colours).
All input is welcome
This scenario is going to have custom units, leaderheads, interface and technology and shall see the Warmaster Horus lead his traitor legions against the Emperor of Mankind in an all-out invasion of Earth!

The overall plan is that without reinforcements the Traitors will eventually run out of steam after subjugating half the planet or so.
I'm also going to use all my own units for this scenario - not even the standard Fraxis units will be getting a look-in - and since I've already created most of the units required I really just have to fill in the gaps.
Unit List - Those marked with a * are yet to be made
*The Emperor of Mankind - (Imperial king unit)
*The Warmaster Horus - (Traitor king unit)
*Deathwing - Late game Imperial UU
*Chaos Terminator - Late game Traitor UU
*Techmarine - Settler
Space Marines link - Standard troops
Devastator Marines link - Space Marines with heavy weapons
*Assault Marines - Close combat Marines with jump packs
Terminators link - Elite Marines in feared Terminator armour
Dreadnought link - A walking killing machine piloted by a fallen hero
Tarantulalink - Early game defensive unit
Rhino link - Earliest mechanised infantry
Razorback link - Tougher version of the Rhino
Predator link - Medium, mid game tank
Landraider link - Late game heavy tank
Vindicator link - Early artillery based upon the Rhino
Whirlwind link - Mid game rocket artillery
Bike link - Fast attack unit
Landspeeder link - Very fast attack unit
Gothic Destroyer
Gothic Cruiser
Gothic Battleship
Gothic Aircraft Carrier
Gothic Advanced Destroyer
Gothic Transport link for all Gothic ships
Drop Pod link - These drop from orbit but I'm using them as an unlimited range helicopter.
Thunderbolt - Fighter Link
Marauder - Bomber Link
Thunderhawk - Helicopter, though I'll probably make a ground attack version too Link
Warhound Titan link - Smallest and fastest of the Titan family. It will still step on a tank and squash it flat though
Reaver Titan link - Mid sized Titan. More powerful
*Warlord Titan - The biggest Titan going. A Small wonder in itself and grotesquely expensive to build there is nothing that can stand up to it's monster guns or void sheilds.
I'm also planning one or two very early-game units (the equivalent of the warrior and spearman in the regular game). Adeptus Arbites and/or Imperial Guard.
As for Marine Chapters involved I'm thinking of having just two for some very practical reasons. Most of the already created units are 90% civ-colour, allowing you to use the same unit as say Blood Angels (Red) or Ultramarines (Blue), but if you want multiple Chapters on the same side then it means editing the palettes of an awful lot of animations. 20 units with 7 animations EACH equals 140 animations to change.
There is no way in hell am I doing that

I don't actually need much help with this scenario - I can create units, sounds, various graphics etc just fine

For instance - what two Marine Chapters to choose? My first thoughts are perhaps the Dark Angels for the Imperium (dark green colour and closest Marine Chapter to the Emperor) and the Warmasters' Lunar Wolves (I'm thinking either a dirty-dark red or black colours regardless of their actual marine colours).
All input is welcome
