Huxley Hobbes
Anarcho-capitalist
- Joined
- Jan 29, 2005
- Messages
- 162
Ok, I've not looked over too much of the thread, but I'll throw in a short post anyways.
As has been said, one of the main reasons for the choice of civs in the game is the target audience. Specifically, North America, Australia, New Zealand, and Western Europe. Other places are inevitably going to be secondary targets, if the games are even available there. Now, does it make sense to include the Maurya or Gupta empires at the expense of Portugal or Canada, given this? (I would love for all four to be in the game, incidentally, and many, many more besides.) Ethnocentrism is not necessarily a calculated malignancy, it is simply that most people don't learn where Mali is in school (I confess, I thought it was somewhere near Vietnam and Cambodia until recently.), and the only apparent effect the Zulus had on world history was to unify a lot of tribes to make European purchases of slaves easier.
Another factor to be taken into account is that civs often get grouped together. For example, we do just get India, not Vedic, Maurya, Gupta, Mehrgrah, and Indus Valley civilizations. Similarly, we get Korea, China, and Japan representing the Orient. Why? Well, the Orient is probably the only other place where these games have a chance of sales, and moreover a significant proportion of westerners display an interest in the Orient. I know I love having all three of those, and Korea and China are two of my four most played Civs in III by a long way. (Germany and America, if you're wondering.)
It would be great to have a lot more civs in the game, representing not only more nations but also more periods of empires (Shang, Three Kingdoms, Warring States, and Qin dynasty China are all distinct and had very different things to deal with, and different effects on the world.); on the other hand, do we really need a hundred and three civs, especially when only 20 can be used in a single game? I actually think the answer is to provide a slightly more varied range of civs (Keep the ones from the Americas, keep the European ones and Middle Eastern ones, and add a few from Africa, the Orient, and Polynesia.), then allowing players to define their civs to a greater degree during the game (Which does seem to be the angle CivIV is heading for.)
As has been said, one of the main reasons for the choice of civs in the game is the target audience. Specifically, North America, Australia, New Zealand, and Western Europe. Other places are inevitably going to be secondary targets, if the games are even available there. Now, does it make sense to include the Maurya or Gupta empires at the expense of Portugal or Canada, given this? (I would love for all four to be in the game, incidentally, and many, many more besides.) Ethnocentrism is not necessarily a calculated malignancy, it is simply that most people don't learn where Mali is in school (I confess, I thought it was somewhere near Vietnam and Cambodia until recently.), and the only apparent effect the Zulus had on world history was to unify a lot of tribes to make European purchases of slaves easier.
Another factor to be taken into account is that civs often get grouped together. For example, we do just get India, not Vedic, Maurya, Gupta, Mehrgrah, and Indus Valley civilizations. Similarly, we get Korea, China, and Japan representing the Orient. Why? Well, the Orient is probably the only other place where these games have a chance of sales, and moreover a significant proportion of westerners display an interest in the Orient. I know I love having all three of those, and Korea and China are two of my four most played Civs in III by a long way. (Germany and America, if you're wondering.)
It would be great to have a lot more civs in the game, representing not only more nations but also more periods of empires (Shang, Three Kingdoms, Warring States, and Qin dynasty China are all distinct and had very different things to deal with, and different effects on the world.); on the other hand, do we really need a hundred and three civs, especially when only 20 can be used in a single game? I actually think the answer is to provide a slightly more varied range of civs (Keep the ones from the Americas, keep the European ones and Middle Eastern ones, and add a few from Africa, the Orient, and Polynesia.), then allowing players to define their civs to a greater degree during the game (Which does seem to be the angle CivIV is heading for.)