How about this variant?

I have modded my game but with this variant I will have to use the specialist farms to deal with corruption. so definitely will need to produce max number of cities. The culture flips are going to kill me though. (I think it would be a cheat to take that off ... sigh...)
 
Whats the rule on captured cities and the improvements therin? Do they have to be razed? Do the improvements have to be sold off?

First, build cities on rivers.

My goal would be to take the Pyramids & Temple of Athena ASAP. Assuming you get to keep captured cities and improvements, I would move my capital to a reasonably developed city in the heart of a conquered neighbor (a city with a aqueduct) as soon as practical.
 
Whats the rule on captured cities and the improvements therin? Do they have to be razed? Do the improvements have to be sold off?

First, build cities on rivers.

My goal would be to take the Pyramids & Temple of Athena ASAP. Assuming you get to keep captured cities and improvements, I would move my capital to a reasonably developed city in the heart of a conquered neighbor (a city with a aqueduct) as soon as practical.

I have been wondering about that. I think that thye would have to be gone for the variant. I also wondered about wonders in the game...
 
Because they are next on the list.
 
I'm trying this now. Tiny map, Pangea, Monarch, playing as the Aztecs.

I haven't made up my mind yet about what to do with improvements in captured cities. I guess the extreme version of this variant would be to sell them off, and raze any city with wonders that aren't obsolete when you capture them. On the other hand, one of the main reasons for this variant is to experience how it works out when you use all your shields for building units, and that goal will still be achieved if you keep improvements in captured cities.

In the game I'm playing now, I got a scientific leader on my second tech, which was… slightly annoying but very funny. I now have a scout with 3 movement points to explore my tiny world with. :lol: I wonder if I'll use him to pop a goody hut if I'll encounter one?
 
In my game, I am allowing barracks and harbours. Vet troops and vet ships.

I have also allowed the military wonders - those that get you units or are related to barracks etc. I have SoZ, KT, Sun Tzu and Leos. My second city was founded on Ivory and I just could not let SoZ go. As I said elsewhere; I *own* Soz.

My problem with starting wars is turning this into one of my most boring games ever. I think I am going to have to start a war out of sheer bordeom. My (small) pangaea is not great for a lot of wars as it is long and sprawling rather than fat and compact as my German land was.

The hard part, is remembering that you can't approve of that Library build.

... Well of course I want that library... you haven't done that yet? :lol:
 
I'm toying with the idea of a NO-build variant. Obviously it will be an OCC (except flips are allowed to be kept, however unlikely they are). I think fairly obviously I will try this first at Chieftan, as the Sumerians (get benefits from both traits w/o having to build anything), on a 'pelago map.

In other words, I can found my city, then immediately start building Wealth.

No idea how I'd win this game though. I'd have to wait for the AI to build the UN and hope I could swing the vote I suppose.
 
No idea how I'd win this game though. I'd have to wait for the AI to build the UN and hope I could swing the vote I suppose.

This is my problem at the moment as well. I have UN turned off (permanently) so I can't even do that. although this would have been a good place to do that victory.

Conquest would be very difficult - I have considered going to a Monarchy from Republic so I could do some warmongering. Last revolt - I got 7 turns of anarchy so this would likely be 9 as I am much larger now. I could likely do a quick war in Republic against the Hittites 7 cities... yeah that might be the answer to my current problem.

It might be good to get the Arabs in a war and have an ROP in place for it.
 
In other words, I can found my city, then immediately start building Wealth.

No idea how I'd win this game though. I'd have to wait for the AI to build the UN and hope I could swing the vote I suppose.

I don't see how you would even get to be a candidate.
 
I have considered going to a Monarchy from Republic so I could do some warmongering. Last revolt - I got 7 turns of anarchy so this would likely be 9 as I am much larger now. I could likely do a quick war in Republic against the Hittites 7 cities... yeah that might be the answer to my current problem.

I would think Monarchy or Communism is the ideal goverment in a units only game. First off, theres the unit support issue. If you can only build units, thats going to take a toll in republic. Second, without markets or even temples/cathedrals you are going to need the military police to keep your pop points content. Thirdly, the best strategy is going to be near 'always war' to put those units to work. If you are a Republic, thats going to cause some serious war wearines.
 
I don't see how you would even get to be a candidate.

Oh yeah, good point. Hmm. So this would appear to be an un-winnable variant! I guess I'd be deemed to have won it if I survive... after all all it would take is a single AI invasion, I could do nothing about it!
 
I agree with joycem10. I nearly always go for republic, but now I beelined for monarchy.

My first attempt suffered from some bad RNG luck, and I lost almost all of my military in the first war. I'm on my second attempt now, and I haven't gotten out of despotism or had any war yet, but it's going quite well anyway.

I made a few starts until I had one with fresh water in my start location. Never growing above size 6 in my capitol didn't seem very tempting.
 
Oh yeah, good point. Hmm. So this would appear to be an un-winnable variant! I guess I'd be deemed to have won it if I survive... after all all it would take is a single AI invasion, I could do nothing about it!

Well, if you're lucky, you might have an opportunity to buy a worker from one of your opponents, and with a goody hut close to your capitol, you could pop a warrior. Now that would be real luck in that variant. :crazyeye:
 
I just came out of a NOW game so I am thinking it is time to get my war bonnet back on and go to war.

Will let you know how that works out. :lol:
 
As long as it doesn't look like Cleo's Little Bo Peep bonnet, everything out to be fine. ;)

:twitch: save me from that Bo Peep bonnet. that alone is a good reason to change that leaderhead. ... Which I have yet to do... :hmm:
 
I'm not very far from a domination victory now, but frankly the game isn't too exciting. I feel like I'm the head of some illiterate barbarian horde that hates culture, and doesn't even know what a library is. Now we're pestering the world with our armies in order to ruin the few glimpses of cultural advances that other, more decent nations have achieved. :assimilate:

One annoying obstacle is that I can't upgrade my obsolete troops without barracks. The closest thing to upgrades is to disband old units to add the shields where I'm building new ones, but there's also some need for the obsolete units as MP because I'm in Monarchy, and to perhaps decrease the risk of cultural flips.

'Cause heaven knows I've had to deal with flips! :lol: And the difficulty is still only Monarch! I think the Mongolian capitol flipped back four times before i had wiped that culture addicted scum from the face of the planet. :mad:

But it has also been an interesting experience. Normally, I'm more of a builder than a war monger, and it was a new thing to have to deal with more flips than I'm used to. And I'm not used to being in Monarchy. The unit support and lack of war weariness has proven quite powerful, and when you build units only, it's not a problem if you lose a few battles. I noticed that I have to watch out so that I don't end up promoting the enemy defenders too often, though.

City placement created a need for other solutions than my usual style too, since I tried to place as many cities as possible where you don't need an aqueduct. In combination with no cultural buildings, I had to use a CxC spacing in many locations, in order to get booth free aqueducts and coherent cultural borders.
 
Because they are next on the list.

For some reason, this really cracked me up.

I'm thinking that Carthage would be a decent one for this--Numidian Mercenary rush!!!!
 
I would think Monarchy or Communism is the ideal goverment in a units only game. First off, theres the unit support issue. If you can only build units, thats going to take a toll in republic. Second, without markets or even temples/cathedrals you are going to need the military police to keep your pop points content. Thirdly, the best strategy is going to be near 'always war' to put those units to work. If you are a Republic, thats going to cause some serious war wearines.

Feudalism for the win. Getting crowded? About to lose unit support? Whip a settler.
 
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