How BIG city you got??

krakow2000

Chieftain
Joined
Nov 6, 2014
Messages
25
My best try was 26 but my friend got 28 (city ppl). If you got more ppl in city tell me what building you got or give screen... cannot get more that 26 and don't know why.
 
In my (probably un-finishable due to late-game CTDs) game on king, standard-size and epic, I found an incredibly sweet spot for my second city (which happens to be Tokyo). Coastal with a long river and *lots* of wheat around, all of which placed perfectly to daisy-chain farms once replaceable parts hits. Plus a fish and two crabs within range. At the time of my crash, Tokyo was at size 24 and still growing rather quickly. With a few more farms placed to further boost the wheat-ones, and trade routes to Egypt, this city was generating around 70 food per turn. I *guess* I could've grown it to 27 - 30 - some of my wheat farms near it were producing *9* food each...lol.


S.
 
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I had Tall (4 cities) Kongo capital around 33 pop. Only special thing were three trade routes from capital.
 
The only limit is how many cities you can settle and how many districts you can build in them. Settle a city, build Commercial (and Harbor if possible), then build Food districts and push your new trade routes there from the capital (or other city of choice). The irony being that in order to grow super tall, you also need to grow super wide.
 
Food districts?
 
what's the point? In Civ5 the biggest cities were very strong because it was the only way to get high production and science, thanks to multiplicative bonuses on science buildings, production buildings, & national wonders. It also generated lots of great people. But none of those things are true anymore. Production is easier to get from densely settled overlapping factories, all multiplicative bonuses are civ-wide instead of city-specific, and great people come from having many districts instead of many specialists. Since it's much more efficient to grow small cities than large ones (food-wise), and housing & amenities are expensive investments...even the flat per-citizen science works in the favor of more (smaller) cities.
 
The secret now as already said is both, or something in the middle.... liking the flexibilty.

I am finding as England ... 25-50 in 3 central cities dotted with about 3-5 incidental cities in their teens and then 10-15 cities elsewhere of sizes varied on age.
 
33 and still growing (except one city which very, very slowly dies).
 

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Like 18. Civ 6 is all about going wide. I build as many cities as i can reasonably fit. I think I try to build one every 4 or 5 tiles. More cities equals more productive hubs, more factory bonus, more trade routes. I just played a game as arabia where I got stuck on an jungle covered island. I chopped every jungle/forrest rushed out settlers, rushed commercial hubs, bought traders. I was able to build 3 harbors and 3 commercial hubs right next to each other lol
 
Yeah. Something like 30+ in Xi'an as China. I wasn't trying for it. I just snagged Great Zimbabwe in Xi'an and then used Collectivism (+4 food internal routes) to grow some peripheral cities. Since the rest of my routes were internal from Xi'an, it had something like +90 food or something and the insane part is it wasn't even using that many farms. I think it was using 4? Founded in the middle of a mountain range with a bunch of bonus +cog resources. It had only one triangle farm to use and I broke that apart to build an aerodome.

But I had Carthage in my game. Carthage gives you +1 Trade Route for every Encampment, which basically makes your Encampment into a second Commercial Hub. I spammed that in every city.
 
Theoretical maximum is ~240 (housing...can't come from trade routes...you would need about 40-50 tr to support it....and that same # of cities....and probably something like 10,000 turns)
 
28 is the largest city I've had so far, but I've had cities with 20 population pre-urbanization.
 
37 with Kongo. Around turn 280, couldn't finish the game unfortunately, ran into the bug where the game keeps crashing on next turn.

I think Kongo is the best Civ for going tall in this game. Mbanzas allow you to keep growing nonstop, without hitting the usual housing breaks. Extra passive food from it as well as Relics is great too.
I stayed on 6 cities that game, 4 of them hit 30+ pop, and was getting a ton of science & culture just through passive population gains alone. With that many citizens all the district are being worked too, so you get additional science and culture from that.

Just have to make sure you stack Zoo & Stadiums as much as possible, amenities are very hard to keep up without overlap bonuses.
 
If you want 30+ pop you still need those farms, especially wheat or other food bonuses. And a good number of lux goods. Is also going to require traders trading on food routes.

Got up to 32, once I hit the achievement at 30 I switched all my traders back to production routes though so growth slowed considerably.
 

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Think the biggest I had was like 34 as Arabia when I got an absurd flood plains + marsh start (with the relevant pantheon btw). Was fun removing all those marsh tiles in the mid game to replace them with farms and getting I think 7 free population from it :>

Obviously Kongo can go the tallest in theory but I didn't get quite as food-rich of a start in my so-far only Kongo game

I'd guess around 40 is more of a realistic max city population (as Kongo) before the game is probably over anyway
 
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