DarkSchneider
King
I was playing a game on Monarch the other day, and I thought I had a resonably good idea for a starting strategy. I researched animal husbandry from the get go, and also trained a worker. They were timed perfectly, so I acuired husbandry on the same turn that my worker was ready, and in six more turns I had a pasture for the cows that were next to my starting city. A number of turns later I built a farm on the corn resource.
Then I got to thinking, when playing Monarch, all of the opponent AIs get a worker for free at the start, I had to wait 18 turns to get my worker, and my city didn't grow at all in that time. In addition, at Monarch the AIs start with free tech, so in a way, it was if all the opponent AIs had an 18 turn head start on my Civilization, not to mention the 10% production bonuses they get the entire game.
Considering this, how can you compete with the computer on Monarch or above? I used to steal a worker and then chop rush to make up for lost time, but neither of those startegies work anymore. Prince seems very difficult in the beginning, but once you get ahead it's easy enough to stay in the lead, Monarch seems prohibitively difficult at the beginning. Your opponents get huge bonuses, and even if you can figure out a way to expand quickly, you can't without ruining your science.
Then I got to thinking, when playing Monarch, all of the opponent AIs get a worker for free at the start, I had to wait 18 turns to get my worker, and my city didn't grow at all in that time. In addition, at Monarch the AIs start with free tech, so in a way, it was if all the opponent AIs had an 18 turn head start on my Civilization, not to mention the 10% production bonuses they get the entire game.
Considering this, how can you compete with the computer on Monarch or above? I used to steal a worker and then chop rush to make up for lost time, but neither of those startegies work anymore. Prince seems very difficult in the beginning, but once you get ahead it's easy enough to stay in the lead, Monarch seems prohibitively difficult at the beginning. Your opponents get huge bonuses, and even if you can figure out a way to expand quickly, you can't without ruining your science.