Khshayarsha
Shahanshah
In the City Display box, you can see how much of a city's tax revenue goes toward science research. The quantity of a city's science production is represented in Erlenmeyer flasks, similar to the shields, slices of bread, and stacks of coins that represent other kinds of production.
When you build Library, you can see the number of Erlenmeyer flasks increase to one and a half times the size it was before. Likewise for University and Research Lab. Certain Great Wonders double the number of Erlenmeyer flasks.
So how many more Erlenmeyer flasks does it take every turn in order to make a noticeable difference in the number of turns needed to research a new tech? (Assuming that the science spending slider is left at the same position, say 50%. I know that the science spending slider makes an obvious difference in the tech advance rate. I'm trying to isolate the factor of increasing the number of Erlenmeyer flasks.)
The manual only says that adding Libraries, Universities, etc. will make your tech research go faster. It doesn't explain quantitatively. My question is: How many Erlenmeyer flasks do you need to increase per turn to get, say, one turn shaved off your tech research time?
Also, how many Scientists do you need to appoint in a city to make another Erlenmeyer flask per turn? How many Scientists do you need to reduce the research time by one turn?
When you build Library, you can see the number of Erlenmeyer flasks increase to one and a half times the size it was before. Likewise for University and Research Lab. Certain Great Wonders double the number of Erlenmeyer flasks.
So how many more Erlenmeyer flasks does it take every turn in order to make a noticeable difference in the number of turns needed to research a new tech? (Assuming that the science spending slider is left at the same position, say 50%. I know that the science spending slider makes an obvious difference in the tech advance rate. I'm trying to isolate the factor of increasing the number of Erlenmeyer flasks.)
The manual only says that adding Libraries, Universities, etc. will make your tech research go faster. It doesn't explain quantitatively. My question is: How many Erlenmeyer flasks do you need to increase per turn to get, say, one turn shaved off your tech research time?
Also, how many Scientists do you need to appoint in a city to make another Erlenmeyer flask per turn? How many Scientists do you need to reduce the research time by one turn?