How do I add loyalty to a city?

epsilon97

Chieftain
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Hello all,

Long time Civ player, but new to the latest release. I created a city close to a neighboring civ, because there were two niter tiles there that I needed. However, I cannot maintain loyalty in the city. Every 5 turns or so, it reverts to a free city. How can I stop this cycle?

Thanks for your help,
Fred
 
Hello all,

Long time Civ player, but new to the latest release. I created a city close to a neighboring civ, because there were two niter tiles there that I needed. However, I cannot maintain loyalty in the city. Every 5 turns or so, it reverts to a free city. How can I stop this cycle?

Thanks for your help,
Fred

Stick a governor in, chop population, build a monument
 
Try to achieve a Golden Age. Put a governor into the city. Spread your religion (if any). Get extra amenities. Look for particular policy cards which affect loyalty.
 
If you are at -20 it may be too much, but make sure to have a governor and a monument. Also a granary may help grow your city larger. If that is not enough you can run a diplomatic policy card called Praetorim or something like that which gives +2 loyalty in a city with a governor. Also can run a red/military policy card which gives +2 loyalty to cities with a military unit stationed inside (I can't remember the policy card name). You should keep a military unit stationed inside. And finally, if you have an established religion, make sure that border city is running your same religion.

If that doesn't work, you can attack the nearest ai city or two, and burn it to the ground.
 
Get the diplomatic governor... leveled up to the ability to add +2 loyalty to cities within 9 tiles. That and policy cards and monument and a governor in the city in question (the one that takes 3 turns is useful in that respect). will get loyalty higher quickly. Spain, build a mission quick if on another continent. England, take cities with harbors... they become Royal Docks with + loyalty if on another continent (I think). Get amenities as high as possible... do projects in nearby entertainment districts. These are off the top of my head.
 
Get the diplomatic governor... leveled up to the ability to add +2 loyalty to cities within 9 tiles. That and policy cards and monument and a governor in the city in question (the one that takes 3 turns is useful in that respect). will get loyalty higher quickly. Spain, build a mission quick if on another continent. England, take cities with harbors... they become Royal Docks with + loyalty if on another continent (I think). Get amenities as high as possible... do projects in nearby entertainment districts. These are off the top of my head.

I forgot about amenities. Amani with both the +2 loyalty promotion and +4 amenities promotion is actually a good choice if you have enough promotions to get her up that high.

Bread and Circus project is good, but as mentioned, you usually don't have entertainment districts in range to run this project. But if you are able to plan long term, perhaps this can be an option.
 
You could also have your military ready to attack the nearby civ when you settle the city. Move your military with the settler and a worker to improve the niter. Upgrade your swordsmen to muskets (I assume this is why you want niter) and roll the two closest cities. This should be enough to create loyalty pressure for your civ in the region of the new city. Loyalty will also improve once you get peace (there is a penalty for the occupied cities while you are war...and they also do not grow).

Settling two or more cities close together might also help.
 
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and a governor in the city in question (the one that takes 3 turns is useful in that respect)
A governor (any governor) adds +8 loyalty points immediately when assigned to a city, you don't have to wait for him to traver there. All his abilities and promotions will apply later, but loyalty immediately.
So it doesn't matter whether it's Victor (who travels only 3 turns) or any other (who travel 5 turns).
 
All good suggestions. I think there's a religious angle on Loyalty too, but I can't remember what it is off the top of my head. Does merely spreading your religion influence Loyalty? Maybe you need a policy card.
 
All good suggestions. I think there's a religious angle on Loyalty too, but I can't remember what it is off the top of my head. Does merely spreading your religion influence Loyalty? Maybe you need a policy card.
If the city in question shares your state religion, +3 loyalty.If it has different religion, -3. No card affecting this.
 
The first step is to check the city information panel and see what your actual loyalty deficit is in that city. There is a concrete plus/minus number involved here. All the suggestions above are valid, but you don't want to choose blind and end up wasting resources.

But you mentioned the city is flipping every 5 turns...which is not a good sign. Cities start with 100 loyalty so that means the city is probably at -20, which is the max (worst) it can get. That is too high to overcome with monuments and governors...you probably need to take more drastic action like capturing or burning down other nearby cities.
 
I've settled in -20 locations before. It's doable if the Civ has Loyalty powers. Amani is arguably the best Governor for this because her +8 base can be boosted with +2 from her promotions plus more from Amenities also from her promotions. Add Monument +1 and Religion +3 and you're almost covered. Netherlands can link domestic routes to boost Loyalty at +1 per route. Zulu can simply station garrison Corps for +5, and add +2 if you're running the Limitanei policy card. Praetorium adds +2 Loyalty for the Governor.
 
I find that the AI doesn't usually prioritize the Colosseum, which I like just for the Culture, Amenities, and Era Score (and Tourism, if you're going that way), but it provides +2 Loyalty to every city in range too. I also usually build it in the middle of my country, because only my first few cities have the production to put into building a Wonder, so the Loyalty bonus just doesn't do much in that case. But if you (a) capture someone else's well-developed city, (b) add some trade routes, and (c) maybe get the right Great Engineer (I'm thinking of Eiffel, but there's an earlier one who will help you build a Wonder), you could definitely build it on your periphery. I've never built the Statue of Liberty myself - I think the AI likes to build that one - but that would be useful too.
 
I find that the AI doesn't usually prioritize the Colosseum, which I like just for the Culture, Amenities, and Era Score (and Tourism, if you're going that way), but it provides +2 Loyalty to every city in range too.
It does more than that... especially if it reaches many cities, it will push your cities to ecstasy... you are likely to get roughly +3 loyalty on all your cities from it above the +2 if you think about it.

Have a look at the amenities section of the loyalty guide below my signature (For a statue trick also)
+8 governor, +6 Ecstatic, +2 amani, +4 for Limitanei and praetorium = 20.... your city will never switch.
Colosseum is the hidden queen of loyalty
 
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You can also see if you can make a cultural alliance with that civ. No more mutual loyalty pressure issues, only possible downside is that you might be dragged into some unwanted war.
 
But you mentioned the city is flipping every 5 turns...which is not a good sign. Cities start with 100 loyalty so that means the city is probably at -20, which is the max (worst) it can get.
Someone correct me if I'm wrong, but I'm pretty sure that captured cities start at 50 loyalty, so if it's flipping in five, that's -10.
 
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