How do I avoid the "building cities too aggressively" diplomatic hit?

fallout3dc

Warlord
Joined
Jun 29, 2014
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I used to be a huge fan of tradition, but now, I found liberty and prefer it a lot more. I am able to succeed at getting 4 cities out by turn 60, and NC by turn 85 on it consistently, regardless of my start. However, the AI has a diplomatic penalty that thinks that I settle them too effectively. When should I be able to settle the 4th city to avoid that diplomatic hit? I don't settle before turn 60, but right around, and I want that 4th city planted asap, so does anyone know the proper balance of this? Thanks.
 
I don't think that even pops up until you plant 6th to 9th city in a row.
 
It just did in my last game after the 4th city and then China plopped her city about 5 tiles away from my capital city.
 
I know I've seen it with a 4th city by about turn 60. I too am interested in the timing of that 4th city. I did this with a tradition start, btw.
 
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AI have complained when I built my 2nd city before. It has more to do with how crowded things are I think.


Hmm so it depends on how small the map is?
 
I may be thinking about the: "don't build cities near me" warning not the red "aggressive city-building diplo hit". But they often happen together. If you build near them or in an area they were interested in I get it. So yes, it has to do with how much space there is and how confrontational the AI are about it. You also get it if you build several cities in a row without fail but that is not the only situation. Some AI will complain about anything. I don't give it much mind and usually make a note about the guy and hold a grudge. ;)

I played a Celts game. Ottomans forward-settle right next to me. I place my 2nd city and they call up furious at my "rapid expansion". Notice they have a huge roiling army. I settle a city behind my capital back in an area I've trapped off. They call again incensed at that I would want to build cities of my own and are angrier than before. The diplo red says: you are building cities in lands they consider their own. Ironic since they can't even reach this "land". 15 turns later I get a massive army on my front door and have one of the roughest early battles of my civ career. This was after I added 3-4 more civs than usual so we were all a bit crowded. Most unreasonable I've ever seen sully. After a grinding war that set me behind a bit I manage to convince my continent sully is the devil incarnate and he gets several DOW's. He's wiped out and doesn't live to see industrialization. Serves the unreasonable guy right. Needless to say I did not feel like liberating him. ;)
 
The best way to avoid the big diplo hit and/or mass dow's is to try to friend one or two other nearby civs. It's even better if you can get some of them to attack each other for a small payment, just be sure that they are roughly equal in power or too far from each other to allow one to actually grow out of control ofc.

If you completely ignore diplomacy and spam out a bunch of cities then you'll get a diplo hit with everybody on your continent regardless of proximity.
 
If you have more than 150% of the cities a single AI has by any means, then you are likely to get the founding cities too aggressively penalty, even if it's been a long time between founding or capturing cities.

The following cities near them penalty is normally for founding a city closer to their capital than yours, even if by only one hex. But this also includes capturing such a city them.

Then there is also land envy, that's largely based on them being close to your borders, including via conquest or having been sold a city. In addition how good your terriagn is, and so its normally a given that the AI who's capital is closest to yours starts the game with land envy for your capital even if you never found a city in their direction.
 
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