I dunno ... Human-vs-Human might be even more interesting strategically than single player,...
Oh God Yes
... Can you imagine a game where you have to share the wonders and fight an equally powerful enemy with 50-100 cities each ?
. I've had games where one guy has HG, pyramids, Sun Tzu's and Magellans, and the other guy has Lighthouse, Mikes, Bachs, Leos, and Statue. Awesome when you start fighting with iron clads, each man sinking 50 of the other guys.
but AFAIK nobody has written a guide to it, or even a list of general principles (I think there is only a short guide, written by eyes-of-night).
A formal guide, perhaps not... but there are a lot of writings out there. As a side note, when i played eyes of night, I beat him 4 games out of 4
. He makes some good points, but there is a lot of better information out there than what you find in his guide.
Why don't you start one, or maybe just a thread in this forum to see if MP players have ideas to share ?
Honestly, in my experience with this forum, there is very little interest in multi player. If it was otherwise i might have been motivated to write something. There was a German multi player League which flourished until about 2005 where a handful of masters were able to sharpen eachother's steel
. I learned quite a bit playing in that league. If somebody else took the initiative i would likely be happy to contribute.
Interesting ! I'd expect that growth would be a bit faster in Monarchy because of the support edge, but maybe the need for early HG is enough to give Repu an edge.
When ICS'ing, the support edge doesn't have much of a chance to make a big difference. The rush level of plopping the next city down 2 steps away goes a long way in assuring this. Having to get HG so much earlier in Monarchy is to me a much larger limiting factor and let's not forget that you are forced to build warriors instead of focusing all of your shields towards settlers.
This kind of thing is hard to calculate, but fairly easy to test in comparison games.
Indeed, and comparison games would be best without huts as one guy can find a lot more early tribes and the other guy a lot more red horses and that can dramatically skew the comparison of which strategy works better. Have you ever stopped to consider how powerful it is to find a tribe when you and your enemy have one city each? 2:1 can become 18:10.
Of course over many games this would generally balance itself out, but my favorite game is one without huts, skill against skill.
I don't know of any EL player [or EC] who has tried this, but I haven't studied many EL games ... do you know of any like that ?
No, being mostly a human vs. human player i haven't taken much time to study the GOTMS, so you would know a lot better than me
.
Do you have any old saves from the games you quit? Especially useful would be saves from approx 1000BC to 500BC, preferably in some GOTM that I also played in. If not, I might replay the early years of one of those gotms myself, but that might not be fair ... I might not play early Repu as well as you, or as well as I play early Mona. Would you be willing to replay one of those, thru approx 500BC ?
This is a very interesting possibility and i do have saves somewhere. I have not played a turn of civ in 3 months or longer. My old laptop died and i don't have civ installed on my new laptop, having taken this opportunity to take a long break from it. You have made it very tempting to reinstall the game, especially with your Masterful track record. I had always hoped we could play eachother
.