how do I have 4 rubber? bug?

Originally posted by aaglo
The city is on top of a rubber. You have altogether 4 rubbers under control. So the game just shows that you have access to rubber in this city. The top bar shows accessible resources to this city - the number is just the total in your empire.

Thus, not a bug (It's a feature :) )

No. It's on an island, right? No harbor, no culture overlaying with the mainland. The city display only shows how many the city has access to. If there is only one rubber there, and no way of linking to the mainland, then only one rubber should show up.

More evidence: see the three luxs? Egypt has control of at least one (can't see the rest) so under that, it should show up in the luxury box. But it doesn't. That's because it doesn't have a harbor - communications with the mainland.

Worthy of an SOTD in my opinion unless what I just wrote can be proven wrong.
 
Originally posted by hbdragon88


No. It's on an island, right? No harbor, no culture overlaying with the mainland. The city display only shows how many the city has access to. If there is only one rubber there, and no way of linking to the mainland, then only one rubber should show up.

More evidence: see the three luxs? Egypt has control of at least one (can't see the rest) so under that, it should show up in the luxury box. But it doesn't. That's because it doesn't have a harbor - communications with the mainland.

Worthy of an SOTD in my opinion unless what I just wrote can be proven wrong.


No, the box only shows what resources and luxuries are available to that city. And as the city is located on the top of the rubber, the city has access to rubber. The number shown afterwards is just a total number of rubber-resources under your control.

This city has no acces to any other resource (salpeter,iron,horses,luxuries, ect.) since there's no harbor/airport.

So this is definitely not a bug. Thus: no SOTD.

And to the question about a resource being lost before unit is completed: in my experience you can finnish the unit you are building (lets say swordsman) even if you lose access to iron while building this unit.
 
This is confusing :confused:

The strategic and luxury boxes show (at least in the regular terrain packs) only what the city has access to. If there's no harbor, you cannot have a lux that a city on the mainland has. So, if there is a rubber under Miami, there should only be one-count rubber showing up. Unless Snoopy's show all the count of resources for the whole empire.

I downloaded the save and looked into Thebes - they had access to four rubber. Miami does, but it shouldn't - it should only have one, because there is only one source of rubber it has access to.

I was quite taken aback by the game. The playing style is very different than from my kind of playing. Three or more civs wiped out, not all improvements built, and no regular workers - the bulk of the worker force is all slaves. Romans, Iroquois, Greeks, English...
 
Originally posted by hbdragon88

I was quite taken aback by the game. The playing style is very different than from my kind of playing. Three or more civs wiped out, not all improvements built, and no regular workers - the bulk of the worker force is all slaves. Romans, Iroquois, Greeks, English...

But it is still successful. However it might be due to the fact that the land area is so small, so by capturing other civs' territory I create a huge advantage for myself and not just a lot of corrupted cities.
 
Originally posted by hbdragon88
I downloaded the save and looked into Thebes - they had access to four rubber. Miami does, but it shouldn't - it should only have one, because there is only one source of rubber it has access to.

I don't know if aaglo's explanation is correct or not, but it sure sounds reasonable. The point aaglo is making is that (1) only available resources will show up in a city view screen; but (2) if a resource is available, the "number" of those resources available is not tied to the city -- it is the number of that type of resource available empire-wide. To put it another way, although it may seem intuitively logical that each city view should show only the type and number of resources available to the specific city, the game actually displays the type of resource available for the city, but then displays the number of that resource that is available empire-wide.
 
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