How do I hook up this Marble?

Brian Boru

Prince
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Feb 14, 2006
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322
Location
USA
Warlords 2.08, Tiny Continents, Raging Barbs, Prince, Elizabeth v Mehmed & Frederick:

Question is, do I have to build a city on the southern land strip where the marble is? Here's the situation:
LosingMyMarbles.jpg

After the eastern city CrabIron popped, I quarried the marble and built a road for three tiles eastwards--I thought this might do it, in a 'connect to coast' way, as all relevant tiles are coastal, not ocean.

No joy. I figured maybe because the body of water north and west of the marble is isolated--no way in there for galleys. So I built the western city Marble to have a direct coastal route to the marble. Again, no joy.

"Oh, dear me" I said--well, something similar. Next attempt was to research Astronomy--surely the ocean trade would pick it up. No sir.

I've seen this kind of thing before, but never looked into it. This time I'm messing around with my first attempt at cultural victory, so the marble is important.

Seems to me the marble should be available via some trade route without having to build a city on its island land strip. All that area is within my cultural borders [except one ice tile, immediately west of the marble].

Am I missing somethng, or must I build a city on Marble Island? [There is a spot to the east three tiles away from CrabIron]
 
but in all seriousness I can only think of a couple of answers.

1. Can you put a fort on that ice flow? My guess is no since you can't put a road on it. I have never had a game that makes me deal with ice flows so never an issue for me.

2. Maybe a fort on the marble might help. You would lose the resource values of having it in your working area, but maybe the game treats forts different, again I don't know.

3. If you do build a city it would seem it would have to be on the ocean side. Would have to be a coastal city to allow the trade to generate.

4. Here is just my hypothetical guess... because of the ice flow it is treating that ocean as a lake. And perhaps trade does not generate on lakes. So you would have to get around it by putting the city in range and also on the ocean to allow astronomy to kick in.
 
Well, bummer. Thanks GeoModder :)

Thanks Oaklanbash--I usually name my cities so I can fine 'em quickly later :) I don't think forts help in Warlords, unlike BtS [which I don't have yet].

So is there a general principle we can state for this? Eg:

"Resource hook-up always requires a city on the same land-mass as the resource."
 
Your principle is correct, in principle. ;)
It can even be a city from another civ, as long as you're having open borders with it and the resource is connected by road to this city.
 
Try building a city on the marble resource itself. If you can, that should hook it up.
 
LOL, he'll get an awfully placed city, increasing his maintenance costs, just to get marble.
 
In BtS it is, in Warlords it isn't.
 
Try building a city on the marble resource itself. If you can, that should hook it up.
Can't, it's only 2 tiles from CrabIron. But if it was 3 tiles, then yes, that would hook it up.

I tried the fort, just to confirm it wouldn't help. It didn't--this is Warlords, not BtS.
You could build a city just below CrabIron, and then try to give it away to a friendly civ. They probably don't want it, though.
Heh, I like the way you think :)
 
I don't understand this. I was under the impression that a resource adjacent to coast automatically gets connected to the same continent if the appropriate improvement is built.
 
My understanding is that only cities connect to other cities so you have to connect a resource to a city on the same landmass to access the resource.
 
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