How do I launch a new civ mid-game?

wotan321

Emperor
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Oct 25, 2001
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I want a few civs to show up either due to events or turn number. How is that done?

Any help is appreciated.
 
You don't say in which environment you want that. What is your mod, does it use BUG or RFC or Revolution mechanisms? If yes, the answer has to come from somebody familiar with them. Chances are it's already foreseen in RFC and RevDCM.

Platy's World Builder gives you the ability to add a Civ any time you want (up to the limit of civs of course).

Otherwise, the way to go is with Python, onBeginGameTurn for example in CvEventManager.

PS/Edit: from the API, in CyGame:

VOID addPlayer (PlayerType eNewPlayer, LeaderHeadType eLeader, CivilizationType eCiv)
void (int eNewPlayer, int eLeader, int eCiv)
 
Excellent point, I did not provide much information.

I am playing the 1939 WW2 scenario, and want to be able to create vassals from captured cities. After thinking about this, and trying to simplify the solution, I realize I was asking for the wrong thing. I know usually you can give independence to a clump of cities, but not in this game. That is where I will start my search.

Even if I created vassal states with no cities, I cannot gift cities to vassals, correct?

Can you gift cities to team-mates?

I am going to go search for solving this another way.

Suggestions are welcome. Thanks again for your response.
 
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