Slax
Prince
Well I never lose cities to culture flips after capturing them. I always garrison with lots of units. One for each foreign pop, an additional unit for each resistor, and one for each tile within the city radius held by the foreign civ. After the resistors are gone, and producing some workers or starving the place down, you can move your units on to the next city. It takes strategic planning.
So even a city of size 1 or 2 still could require 7 or 8 or more units to keep if there are a lot of tiles belonging to the foreign civ within its city radius. Oh, and units like artillery do not count.
So even a city of size 1 or 2 still could require 7 or 8 or more units to keep if there are a lot of tiles belonging to the foreign civ within its city radius. Oh, and units like artillery do not count.