How do Marathon compare to Epic or Standard Speed

Redaxe

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I've never done a Marathon game before. I understand that everything is slower - except unit speed and diplomacy right?
 
To me, everything in Maathon really does feel 'too long'. You're pratically sitting there forever, and in war your units matter a lot, treat them with care or you're going to be producing another one for a long time.

The different between Epic and Marathon is pretty massive. You just cannot complete a Marathon game in one go, it takes weeks, heck even months if you're doing a few turns per loading.
 
Thanks- does it become an issue in the late game where things really slow down?
 
It all depends on your computer system. As of now, in turn 800. It's a hassle on a huge map with 22 civilizations, usually takes about a minute or so. Best to switch to strategic view for faster loading when you're ending your turn in the late game.
 
It all depends on your computer system. As of now, in turn 800. It's a hassle on a huge map with 22 civilizations, usually takes about a minute or so. Best to switch to strategic view for faster loading when you're ending your turn in the late game.

Thanks. I guess too that longer production times probably also means that civs can't accumulate units as quickly - i.e. units are probably lost in war faster than they are replaced.

I started a map in the Classical Era and moved my settler across the map to Lake Victoria, 3 salt. river/floodplains, wheat and heaps of desert hills (perfect for Petra). Even though that cost about 10 turns my city my growth has already caught up to the AIs. Only thing is with a production of 6 I'm looking at 80 turns to build an ancient era Wonder :eek:

But its funny how skipping in era works. All they give you is 2 spearmen, a worker and enough culture for 2 policies. Not really much stuff considering its supposed to be skipping a whole era. On the other side it gets the basic techs out of the way but gives you a nice long classical era game.
 
Yeah well Marathon is long but it is quite a bit more immersive I must say. I still think a game setting that lets you choose increased tech costs at certain era's may be a better means to balance out the long building times.

That said I did start a game in the Classical Era - the AI was abysmal. Only 1 chose Tradition the rest went for Piety, Honor, Aesthetics and Patronage. Needless to say that basically settled the game from the start so I retired before the Renaissance era. Disappointing just how much of a let down the AI is.
 
marathon mostly feels like being stuck in slow motion to me

but modded with standard unit build times, epic building build times, faster barbarian spawn, quicker WC, shorter treaty times, and ... it feels much more alive and interesting to me. :)
 
marathon mostly feels like being stuck in slow motion to me

but modded with standard unit build times, epic building build times, faster barbarian spawn, quicker WC, shorter treaty times, and ... it feels much more alive and interesting to me. :)

Is there a mod that does all that?
 
Is there a mod that does all that?

I think "Enjoy Marathon" does many of these.

Until the linux version supports modding I resorted to edit game files directly with the changes I prefer. Saves me from the hassle of activating all the mods every time (takes ages on my netbook) but restricts me to basic changes (no dll modding, lua or extra graphics yet ..)
 
I think Marathon speed is a huge benefit to Domination victories for the human player vs. AIs. At quick speed, for example, even if you play your military tactics perfectly, the AI can rebuild units about as quickly as you can kill them. At Marathon speed, once you've withstood their first carpet of doom, it takes a while for them to rebuild another. They might only send one unit at a time back at you.

I heard Marathon is also a huge buff to Cultural victories because of a bug in how much tourism the Great Musician generates didn't scale properly, but I haven't tried this so I didn't notice.
 
I find Marathon games pretty boring, it's about 3 times as long as Standard, three times as much production requirements, really the only thing that doesn't scale is unit movement. Wars become incredibly snowbally, as the AI is terrible at 1UPT and they can't spam units to keep up with your invasions due to production increases.

I stick with standard speed because it's the most balanced in terms of victory conditions and civ abilities.
 
I used to play and enjoy and play marathon exclusively in civ3 and 4. Civ5 saw me switching to epic, then to standard.
 
It's long, I mean really really long. Even as an Epic Speed player, Marathon takes ages. I think Epic speed is the most balanced speed in the game.
 
To me, everything in Maathon really does feel 'too long'. You're pratically sitting there forever, and in war your units matter a lot, treat them with care or you're going to be producing another one for a long time.

The different between Epic and Marathon is pretty massive. You just cannot complete a Marathon game in one go, it takes weeks, heck even months if you're doing a few turns per loading.

Who the hell only does a few turns per loading?
 
Who the hell only does a few turns per loading?

I think he/she means if you're busy and only have maybe 15minutes a day for Civ 5 a Marathon game will take you a long long time.

I've tried Epic a bit and it is quite a nice speed. I'm not really racing for a Victory (Civ is all about the journey not the victory) but it is nice to be able to wage wars in the later era's which on normal speed you just bulb straight through.
 
Epic is pretty good. However, Standard speed after BnW is also okay. I played almost exclusively Epic in Vanilla and GnK, because I felt the games ended way too fast to enjoy it (it ended around turn 250-260 for science for example if I remember right). After BnW however, my experience, on Deity and Standard speed, AI for example if left unmolested, can win Diplo, Science, Culture anywhere between t.280-350 depending on the circumstances, so this speed feels good to me.

I never won early domination, nor I like to. I like fighting throughout ages,teching to bombers, nuking when necessary, building huge armies and tanks. That's the part of the roleplaying for me I guess. For this, Epic is pretty good. Never tried Marathon though, it seems too long to me.
 
I would imagine the Huns on marathon are among the most terrifying faceroll stompers imaginable.

Marathon has always been heavily war-favored in any civ game with speed settings, because unit movement, healing, and attacking don't time-scale on a per turn basis with everything else. Relative to buildings and reinforcements being constructed, or new technologies found, marathon units are *much* faster.
 
I would imagine the Huns on marathon are among the most terrifying faceroll stompers imaginable.

Marathon has always been heavily war-favored in any civ game with speed settings, because unit movement, healing, and attacking don't time-scale on a per turn basis with everything else. Relative to buildings and reinforcements being constructed, or new technologies found, marathon units are *much* faster.

How many turns does it take to raze a city -lets say 10 populations- for a random civ on Marathon Speed?
 
How many turns does it take to raze a city -lets say 10 populations- for a random civ on Marathon Speed?

Half of the turns compared to a regular civilization that is on marathon. That's the Hun UA, razes cities at double the usual speed.

# of turns it takes to raze any non Hun civilization city /2 = # of turns it takes the huns to raze a city
 
Half of the turns compared to a regular civilization that is on marathon. That's the Hun UA, razes cities at double the usual speed.

# of turns it takes to raze any non Hun civilization city /2 = # of turns it takes the huns to raze a city

Thanks for the reply, Sir reddishrecue. Actually, I know that but I meant to ask, does Razing Time change (e.g takes 2x longer time etc.) on Marathon Speed.
 
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