It all depends on your computer system. As of now, in turn 800. It's a hassle on a huge map with 22 civilizations, usually takes about a minute or so. Best to switch to strategic view for faster loading when you're ending your turn in the late game.
marathon mostly feels like being stuck in slow motion to me
but modded with standard unit build times, epic building build times, faster barbarian spawn, quicker WC, shorter treaty times, and ... it feels much more alive and interesting to me.![]()
Is there a mod that does all that?
To me, everything in Maathon really does feel 'too long'. You're pratically sitting there forever, and in war your units matter a lot, treat them with care or you're going to be producing another one for a long time.
The different between Epic and Marathon is pretty massive. You just cannot complete a Marathon game in one go, it takes weeks, heck even months if you're doing a few turns per loading.
Who the hell only does a few turns per loading?
I would imagine the Huns on marathon are among the most terrifying faceroll stompers imaginable.
Marathon has always been heavily war-favored in any civ game with speed settings, because unit movement, healing, and attacking don't time-scale on a per turn basis with everything else. Relative to buildings and reinforcements being constructed, or new technologies found, marathon units are *much* faster.
How many turns does it take to raze a city -lets say 10 populations- for a random civ on Marathon Speed?
Half of the turns compared to a regular civilization that is on marathon. That's the Hun UA, razes cities at double the usual speed.
# of turns it takes to raze any non Hun civilization city /2 = # of turns it takes the huns to raze a city