The map often plays a big role is shaping strategies. Leader traits impact things to some extent also as does player skill level. One thing thats hard to beat is a large volume of cities. If a person can pay for them the sky is the limit.
You mentioned 12 cities. That can produce a 1850-1900 space colony win on a lot of maps with a number of techniques though the level of micro-managment can get tiring. Ultra fast space wins probably means you are able to choose a map and leader to fit like in an HoF setting.
Then, of course, there is the debate over corps or state property. Keep trying and it will surprise you what can be done.
As a note, a past gauntlet got me hooked on settler level (marathon) space games and offer up two different game styles: 490AD win with Darius (60+ cottages, 90+ windmills, state property) and a 630 AD win with Roosevelt (60+ cottages, 250+ windmills, cereal mills/mining inc, and malls.) If you were to guess that a cereal mills map was chosen for Roosevelt you would be correct. The tech that opens that corporation also opens up malls and is on the way to labs. There is more than one way to skin a cat.