MikeLynch
Just a Baker Street Muse
If you're like me, you've futzed with rules.txt a few times. (Actually, I've futzed with it way more than that, but I digress.) Thus the "basic Civ2" games you play are not in fact 100% the same as when you first installed them.
I'm curious to know what sorts of little tweaks, minor adjustments, etc. have you made? Examples:
In my game, Warriors don't expire until Invention. Reason: I like the idea of a cheap, quick, easy-to-kill "militia"-style unit sticking around for a while.
IMG, Leo's Workshop expires with Mass Production. Reason: I just gotta hang onto it for a little while longer.
Plus, I think it makes more logical sense, when you think about it.
I have made many, many more (removing units and sciences, adding new ones), but I'll keep my post simple.
Others? (I did not put this in Scenario Creation b/c we're not talking scenarios here, just alterations to the basic game.)
I'm curious to know what sorts of little tweaks, minor adjustments, etc. have you made? Examples:
In my game, Warriors don't expire until Invention. Reason: I like the idea of a cheap, quick, easy-to-kill "militia"-style unit sticking around for a while.
IMG, Leo's Workshop expires with Mass Production. Reason: I just gotta hang onto it for a little while longer.
Plus, I think it makes more logical sense, when you think about it.I have made many, many more (removing units and sciences, adding new ones), but I'll keep my post simple.
Others? (I did not put this in Scenario Creation b/c we're not talking scenarios here, just alterations to the basic game.)
