MikeLynch
Just a Baker Street Muse
If you're like me, you've futzed with rules.txt a few times. (Actually, I've futzed with it way more than that, but I digress.) Thus the "basic Civ2" games you play are not in fact 100% the same as when you first installed them.
I'm curious to know what sorts of little tweaks, minor adjustments, etc. have you made? Examples:
In my game, Warriors don't expire until Invention. Reason: I like the idea of a cheap, quick, easy-to-kill "militia"-style unit sticking around for a while.
IMG, Leo's Workshop expires with Mass Production. Reason: I just gotta hang onto it for a little while longer. Plus, I think it makes more logical sense, when you think about it.
I have made many, many more (removing units and sciences, adding new ones), but I'll keep my post simple.
Others? (I did not put this in Scenario Creation b/c we're not talking scenarios here, just alterations to the basic game.)
I'm curious to know what sorts of little tweaks, minor adjustments, etc. have you made? Examples:
In my game, Warriors don't expire until Invention. Reason: I like the idea of a cheap, quick, easy-to-kill "militia"-style unit sticking around for a while.
IMG, Leo's Workshop expires with Mass Production. Reason: I just gotta hang onto it for a little while longer. Plus, I think it makes more logical sense, when you think about it.
I have made many, many more (removing units and sciences, adding new ones), but I'll keep my post simple.
Others? (I did not put this in Scenario Creation b/c we're not talking scenarios here, just alterations to the basic game.)