Oh I've played Darius. Guess who I had as a neighbour? Shaka with his impis of course.
I've rushed the Zulu with Immortals before it's pretty easy if you deny the Zulu any metal, the difficult ones are the Mayans, with the resourceless spearman UU
Oh I've played Darius. Guess who I had as a neighbour? Shaka with his impis of course.
On the other side of things, when playing as the Babylonians, is there any point in rushing to bowmen? I mean, the only real situation where I think this is necessary is when there is no early copper nearby--in which case I'd just go after horses or bee-line Iron anyway. To me they seem like a bit of a dud UU in the hands of human players, but anyone care to enlighten me otherwise?
Cheers nightowl, i like the idea of delaying Feudalism (which I usually end up doing anyway, and letting the AIs trade it to me). I guess they could also be cheap protection from barbs, especially if horses are around for chariots. But yeah, this is definitely a UU made for the AI.
On the other side of things, when playing as the Babylonians, is there any point in rushing to bowmen? I mean, the only real situation where I think this is necessary is when there is no early copper nearby--in which case I'd just go after horses or bee-line Iron anyway. To me they seem like a bit of a dud UU in the hands of human players, but anyone care to enlighten me otherwise?
You could paradoxically use bowmen as excellent early pillagers of your own, paired with spears later on if necessary (probably not, as you'd have pillaged their horses by then).
The opponents can simply build combat I archers to counter, although I doubt if the AIs will do that.
IMHO I don't find bowmen better than Skirmishers, even facing melee units. A vanilla bowman defending city has strength = 3+ 3 x (50 melee + 25 fortification + 50 city defence) = 6.75; A vanilla skirmisher = 4 + 4 x (25 + 50) = 7. And skirmisher has 1-2 FS instead only 1. I'd take a 33% higher base strength than a 50% bonus vs only one class of units.
The opponents can simply build combat I archers to counter, although I doubt if the AIs will do that.
IMHO I don't find bowmen better than Skirmishers, even facing melee units. A vanilla bowman defending city has strength = 3+ 3 x (50 melee + 25 fortification + 50 city defence) = 6.75; A vanilla skirmisher = 4 + 4 x (25 + 50) = 7. And skirmisher has 1-2 FS instead only 1. I'd take a 33% higher base strength than a 50% bonus vs only one class of units.