How do YOU break into a continent?

Well for me once I reach a certain threshold past 100++ the diminishing returns on the XP makes me reluctant to level the hero much more.
I'd still use him as the point man in cracking those heavily fortified cities, and would transfer the items to him for doing so, but for butchering helpless weaklings I'll prefer to feed them to other units to level them up.
Gaining XP-wise attaching a great commander to increase the XP gained by 1 per combat really helps if you want to level units up. That said, once I hit 100 odd XP on my hero I usually transfer that commander to someone else to level him up. ;)

Though back on the topic, you don't really need Brigit/Losha.
Against an AI, simply planting any high level hero with sufficient drill promos for first strikes in a newly captured city on the continent would be able to practically hold the city indefinitely. Its a much different scenario against a human rival in MP. :p


But well as for an overkill amount of 500XP, here's a simple hypothetical way to reach it pretty easily. Get a decent levelled War Chariot with Blitz. With its raw strength and first strikes it is unlikely to get scratched unless going up against the hardest of targets. Attach a great commander to it so it gains 2XP/combat. Once you reach mobility II and can kill 5 units a turn with blitz (you could even be massacring str 3 warriors), you'd get 10XP/turn with enough stuff to kill. But very very soon, you'd run out of useful promos to grab way before you hit 500XP, so... the point of continuing to do so? Bragging rights I suppose :lol:
 
I think you need Unyielding Order to end resistance, then sac an acolyte to expand borders.

Acolytes can't expand borders while the city is in resistance, can they?

Yes. That ends the resistance, too. (all disciples except savants work for this)
 
!! ok how do you get a unit to 500xp? I've never had a unit above 140 xp. Ever. (standard size maps though). after 100 xp your heroes only get like 1 or 2 xp per kill right?

Very easy to do with vamps. Get a size 35+ city going, and you can Feast your way to 500xp in about 15 turns.

Alternately, you can get your whole vampiric army to ~100xp. Vamps may be weak compared to champions in base strength, but 20 C5 Drill4 vamps can hold a city pretty well.
 
500 exp is an overstatement, but 200 is pretty doable, and should suffice in most cases (C5 drill4 CR/CD3, blitz&mobility, some anti-unit upgrades).
But tbh, with those units, i still occasionally hit foes from which i gain 3-4 exp per combat. Playing a sidar survival challenge, taking out beastmasters and phalanxes with your shadows can still be tough, even though they're at 200+ exp ;).
 
I just broke onto a continent using one man o' war and two green mercenaries. Managed to find a new-ish city with only two archers out on a peninsula. They're probably sending an army to come get those guys now, but now they've got a city to pop more mercs.
This has got to be the smallest force I've ever invaded a continent with.
 
I just broke onto a continent using one man o' war and two green mercenaries. Managed to find a new-ish city with only two archers out on a peninsula. They're probably sending an army to come get those guys now, but now they've got a city to pop more mercs.
This has got to be the smallest force I've ever invaded a continent with.

Hehehh well, I should have specified... break into and HOLD ;) I've had instances where my attack force captured a city easily only to see a stack of literally 40-50 units show up at the doorstep next turn.
 
As far as leveling: Valor + Great Commander = guaranteed 3 XP per battle. Add Drill IV-Blitz and you can win several battles a turn with minimal damage. Brigit makes it even easier because she's immortal, so you can throw her at low-odds battles. If she wins, you get a lot of XP. If she loses, well, she'll be back a few turns later.
 
When playing OO, more often then not, I just have my Stygian Guard and Cultists go for a walk. I believe the power of these two on coastal cities has been mentioned enough.
Archmages are also useful for the purpose. One of them with Fire III, and you can rain down mayhem from shore and then take the city with fire elementals. And if you're a Summoner, you can often use those elementals as a legitimate defense as well.
And, of course, throwing immortals at any problem will eventually solve it.
 
Hehehh well, I should have specified... break into and HOLD ;) I've had instances where my attack force captured a city easily only to see a stack of literally 40-50 units show up at the doorstep next turn.

Well, they were left alone long enough so that now there's about 24 of them on the march with 4 guarding the taken city. I'm so glad I built up such huge cash reserves. :D
 
Well, if you want to have fun, play Sheelba of the Clan of Embers. It's the AI that'll wonder how to get you out of the continent. The only problem is to have enougth transports for your endless horde.
 
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