Promenthus
Chieftain
- Joined
- Sep 4, 2004
- Messages
- 52
I had been making some progress on the Star Trek Mod for Civilization IV when it hit me --- the Star Trek timeline encompasses only about 350 years (2050 AD - 2400 AD), which is definitely not epic enough for an enjoyable game. So how is it that you establish the game to count turns in terms of months, rather than years?
I've tried editing the <iYearIncrement> string in CIV4GameSpeedInfo.xml to <iMonthIncrement> , but when I loaded the mod, the game gave me an error message. Anyone know how?
EDIT: When I changed both the CIV4GameSpeedInfo.xml and its Schema File (from Year to Month), the game worked but my dates didn't change at all in the interface (it was always 4000 BC, regardless of how many turns were played). I'm pretty sure this change involves Python, but I'm not too keen on it. Any guiding steps would be greatly appreciated.
I've tried editing the <iYearIncrement> string in CIV4GameSpeedInfo.xml to <iMonthIncrement> , but when I loaded the mod, the game gave me an error message. Anyone know how?
EDIT: When I changed both the CIV4GameSpeedInfo.xml and its Schema File (from Year to Month), the game worked but my dates didn't change at all in the interface (it was always 4000 BC, regardless of how many turns were played). I'm pretty sure this change involves Python, but I'm not too keen on it. Any guiding steps would be greatly appreciated.