CAFE I'm just having fun with. But "you just need skill to overcome something that skill can't possibly overcome if it's an otherwise even match" really IS used over, and over, and over, and over, and OVER again. It's tiresome. It also carries some undertones of "if you were good, this type of thing wouldn't bother you", due to claiming skill required to overcome it. So many times I've seen those words out of the mouths/hands of players who have never won at the difficulty (or in some cases one below) of the player they're telling it to. Against players who could actually win vs such disadvantages against a typical player and still know the claim is, overall, horse crap. So many times I've seen that completely nonsensical claim proven wrong.
And yet, month after month, year after year, people still put that crap up here. No way. CAFE.
And it has both and it also has the option to switch on or off whatever you want to have in the game. I don't really see what you want to try to force on us - that your way of playing this game is better and more correct than mine?
I'm saying that in competitive MP these elements should be turned off. This *is* a MP thread. If you want to play some games giving weaker players a chance by leaving chance elements on it's not like I'm condemning you, but that type of thing really shouldn't be in standard MP gameplay. It's like allowing double team in pokemon or giving a favored player a 1/12 chance of being unable to move for 1:00 at the start of a starcraft match.
I rank this as roughly as useful to the discussion as the "CAFE" comment. At least be creative

.
Incidentally, the case I built following "CAFE" is still stronger than yours. Rather than answering my points, your side is now falling back to developer intent...I guess we don't want to get into the nitty gritty of how skill can *actually* overcome these ridiculous situations, do we

? Probably because nobody who's taken that side of the argument has actually been able to do it!
How about advertised genre? How about dynamic gameplay? Civ IV is supposed to be a strategy game. It claims that on the BOX (we can only guess at developer intent, but we can objectively read the purported genre). Not only that, but a lot of the rather deep strategic choices that are in the game can be overpowered by these joke mechanics...can you make a serious case that such is, on average, better for the game? That there's a chance playing better is meaningless?
That you know better than the game designers how this game is intended and should be played???
Well, I can't speak for what they "intended". Me and probably 1/4 of the rest of this forum know a LOT more about actually playing the game than them, and a careful look at the tradeoffs of some options vs others makes that crystal clear. I certainly know a hell of a lot more than them when it comes to "maybe the controls the game advertises as working should actually work". Karadoc is basically solo-patching those garbage joke controls, which firaxis has known about since vanilla and hasn't lifted a single finger to improve, ever. SURELY, professional staff could have given a few spare moments to FIX GAME CONTROLS.
But who knows. Maybe they *intended* for their manual to be wrong. Maybe they intended for hotkeys to not work and to force units to move against the player's will. I wasn't on that team, which is probably a good thing.