You misunderstand me a lot, it seems.
Saying it makes no sense dosn't matter, alot of things in civ4 dosnt make sense and I agree with you the AP diplomatic win dosnt make much sense.
I didn't say that the victories made no sense. I said it made no sense that, in a game, one can elect oneself winner. This is stupid from a gameplay standpoint, not from a pseudo-realistic one.
It's there for gameplay reasons so the builders can win the game diplomatic before the UN comes into play.
And it's great. It is not great, however, that you can elect yourself.
For the people who like to use the religious part of the game more and enjoys that aspect also it's a chance to end the game earlier if you clearly are winning instead of waiting for the UN or building your spaceship or whatever you wanna do.
And that's why it's a welcome addition. The mechanisms of which clearly need fixing, though.
If you don't like it you have the option to turn it off like most thing in civ4 customise the game to you liking.
This comment is utterly useless. People should stop talking about balance, strategies, and anything about the game, then, since "if you don't like it, just don't play it".
The tactic arent as simple as you make it sound, the trouble is if you tries to win with an early religion on emp+ besides that an early religion slows down your worker techs the religion just spreads so much before you can elect youself leader so you dont heve enough votes to win.
If you try with a later religion (if you manage to found one) the AI hates you for being in another religious block and you get into all sorts of trouble like unwanted wars unable to trade techs while your are spending all your hammers on missionaries etc.
A misisonary costs 40 hammers at normal speed. How hard is it to build a few for those cities that weren't connected to the holy city?
And regardless, how would it be more difficult than someone trying to go for a cultural victory? That's why i said it was an easy tactic for someone who is comfortable at a difficulty level: because you simply have to turtle, give in whenever someone threatens you, beelining for Theology while build/early-capturing 10 cities. Once all are converted, you send one missionary to every other civ, and proceed on electing yourself a leader. Clearly you must admit it's one of the easiest way to win the game, since you're basically doing nothing but turtling.
Once again, let me state that i like the option of a diplomatic victory, and i like the concept behind the Apostolic Palace. It's just the mechanisms that are broken at the moment, like other mechanisms are. A simple example: some believe Corporations are broken. Would you go to every thread where people discuss this and tell them they can just play with Warlords, where Corporations don't exist, if they don't like the way they work?