Bast
Protector of Cats
Hi guys, check out my suggestion thread in BTS: http://forums.civfanatics.com/showthread.php?t=240390
Let me know what you think.
Let me know what you think.
I didn't say that the victories made no sense. I said it made no sense that, in a game, one can elect oneself winner. This is stupid from a gameplay standpoint, not from a pseudo-realistic one.
This comment is utterly useless. People should stop talking about balance, strategies, and anything about the game, then, since "if you don't like it, just don't play it".
A misisonary costs 40 hammers at normal speed. How hard is it to build a few for those cities that weren't connected to the holy city?
And regardless, how would it be more difficult than someone trying to go for a cultural victory? That's why i said it was an easy tactic for someone who is comfortable at a difficulty level: because you simply have to turtle
give in whenever someone threatens you, beelining for Theology while build/early-capturing 10 cities. Once all are converted, you send one missionary to every other civ, and proceed on electing yourself a leader. Clearly you must admit it's one of the easiest way to win the game, since you're basically doing nothing but turtling.
Once again, let me state that i like the option of a diplomatic victory, and i like the concept behind the Apostolic Palace. It's just the mechanisms that are broken at the moment, like other mechanisms are. A simple example: some believe Corporations are broken. Would you go to every thread where people discuss this and tell them they can just play with Warlords, where Corporations don't exist, if they don't like the way they work
You think it's ok to win a game by snapping your fingers. Ok.I think is fine from a gameplay standpoint you think it's stupid our opinions differ here nothing more to say about this.
By that reasoning, other things are gamebreaking, such as:Not true, diplomatic victory is gamebreaking and it's understandable from a gamepoint view that some players wont like it that's why there's an option to play without it. That's why you cant turn things off like great ppl or certian buildings/units.
A cultural victory is easier? Riiiiiiiight. Explain, prove, please. Because as it stands, it's just words in the air. And by "comfortable", i explained what i meant precisely: being able to keep up a bit in tech, to have decent diplomacy to avoid being DoWed, and that's it.A culture victory is probably easier to pull of so you answered you own question here. Sure an AP victory is an easy tactic if you are comfortable playing on a certain level but so are all the different victories. Best solution: advance a level so the game becomes more challenging.
See above.A culture win is easier to pull off maybe it's the culture victory that is broken?
No, it's not. Plenty of people argue that it's broken. I don't know if it is or not, but in any case, it's discussion that will help determine it. If people kept repeating "then just don't play with Corporations", then it wouldn't be fixed if it needed to be. It's the same for every single bit of gameplay in the game, if everytime someone argues (i said "argues", not simply "states") something is not right, someone else answers "move up/down a level", then nothing gets fixed, ever.You think its broken i think it's fine and i'll tried to explain why I think so. About your statment about corporations is just a punch in thin air so I wont comment on that.
How does it prove anything, at all? You don't find it easy? Fine. How many times have you tried? Because, before cleaning my save folder, i seem to remember my best scores in the HoF were from an AP-diplomatic victory. By your standards, it's a proof it's easier and more efficient than the other ones.Basically when I play on a difficulty I find challenging I find that the path to an AP victory is as hard to pursue as any other victory. If I felt the AP victory was broken or cheesy or gamebreaking somehow I whould persue that strat everytime I played to be able to win but I wont since I know I just can't pull an AP win off from some starts. That to me is an example that the AP is fine and balanced.
Bringing something new? Showing that reasoning such as "Not true, diplomatic victory is gamebreaking and it's understandable from a gamepoint view that some players wont like it that's why there's an option to play without it. That's why you cant turn things off like great ppl or certian buildings/units." is flawed, is actually countering your arguments by logic and fact, thus bringing something new to the table, i believe.
By that reasoning, other things are gamebreaking, such as:
Razing Cities,
Barbarians,
Making Peace or War,
Tribal Villages,
You Get The Idea.
Ah, but many have said that, like me, they think it is actually broken. So, again, this argument is null. Besides, as a general comment, i'd like to point out that popularity and truth are two different things. The majority is not always right. Urban legends and folk beliefs are here to prove this to us.AP wins on the highest levels are far from easy it's been said by me and other ppl in this thread also proves the AP aint broken.
Let's take the following hypothetic situation:You may think it is and if you do you have the option to disable it just as a player who hates barbarian can disable them or a builder who wants to play peacefully can disable war.
You didn't understand. You go by the logic that the AP should be gamebreaking (as in, unbalanced), which is proven by the fact it is disabled.
So, by the same logic, since it is possible to disable war, then you think War is gamebreaking (as in, unbalanced), or should be? Same for Peace? Same for Razing Cities?
Ah, but many have said that, like me, they think it is actually broken. So, again, this argument is null. Besides, as a general comment, i'd like to point out that popularity and truth are two different things. The majority is not always right. Urban legends and folk beliefs are here to prove this to us.
Let's take the following hypothetic situation:
With the next patch, there are changes to the way Barbarians work:
- they can spawn on a square near your city
- you cannot attack them
- when they attack a city, they take it without a fight, destroying the defending units in the process.
This is absurd and completely unbalanced, right? Well, according to your logic, this would be fine, and players shouldn't complain about it and discuss modifications of the system, because one can safely disable them if they don't like them.
My logic is that, in spite of the fact that you can disable something or not, it is very worthwhile to point out the flaws in the game so that it becomes better. Being able to vote yourself to religious leader by having your entire empire converted to a religion, and only one single city per each remaining civilization converted to that religion, is utterly absurd, and makes no sense, neither realistically (which is not that important in a game after all), nor, more importantly, from a balanced gameplay standpoint.
Now your just being irrational stay serious please.
Please don't throw ad hominem attacks. Either you have the arguments to contradict a reasoning, and you post them, or you don't. Posting "you're being desperate" is not an argument.This whould just be bad game design and have nothing to do with my logic you're just being desparate now.
You are joking, right?You think the AP is stupid Yes and i'm claiming it isn't. This may come as a surprise for you but there are actually people with a different opionion then yours outside in the big world.
Well, i'm not having this discussion alone, have I? I'm not answering to myself, am I? So you're obviously interested enough in convincing others. So please don't act all detached trying to make me look as if i'm taking this too seriously when you have the same behaviour on the issue.That is your opinion, I disagree and i'm not going to start a crusade to convince you othervise.
Please correct me if i'm wrong: you've been saying that the AP was fine because diplomatic win could be disabled. If this was not the case, would you still think that the AP is perfectly fine?I have said in my earlier posts why I think the AP is fine and explained why. If you cant think outside the box and understand my opinion why I think the palace is fine then we have nothing more to discuss.
You need to open your views and not get all defensive you know, to a degree I agree with you but it seems like you missed that in your blind defensive rage.You need to open your views and not get all defensive you know, to a degree I agree with you but it seems like you missed that in your blind defensive rage.
Please correct me if i'm wrong: you've been saying that the AP was fine because diplomatic win could be disabled. If this was not the case, would you still think that the AP is perfectly fine?
Ok, then maybe i misunderstood. I don't have the patience to go through the thread to verify. But if that is the case, then all this time you've been saying that, you have not been contributing to the debate at all, because the question was not about liking or disliking the AP. I like it. I just think the mechanism is broken.This is wrong as many other things you claim i have said! Iv'e been saying that the AP is fine as it is regardless if you can disable it or not i've said for those people who dont like it you have the option to disable the diplomatic aspect of it.
I think you have been mixing two separate issues:Percy I dont understand if you are misunderstanding me the whole time on purpose or if you just dont understand at all what i'm saying and drawing some strange conclusion based on that.
So far, what has been deteriorating the thread is the ad hominem attacks towards me, as well as your inability or unwillingness to provide strong argument to the fact that it's ok to vote yourself the world's religious leader.I could respond to you more but it whouldn't lead anywhere and only deterioate this thread even more.
This is a non-argument.Now if you think it's easy to win an AP diplomatic win please try it on emperor+ and you'll soon find out that the AP is far from broken.
AP wins on the highest levels are far from easy it's been said by me and other ppl in this thread also proves the AP aint broken.